
Yup, a lot of people (Including myself) take issue with trying to remake the world without the consent of other roleplayers and the devs. It's exerting far, far too much control than any one player or group should ever have - which is why community run plots are a little harder. You say "Ul'dah was destroyed because my group said so!" and it's gonna cause problems.
BUT even in FCs, I think it's good for leaders and GMs to be really careful about screwing with the world too (Unless they rp in a bubble, obviously, which some RP groups do). Same rules apply, no one person/group gets to remake the world.
That being said, it's really just easier to run FC action/adventure plots. We do have people from outside the group who join, but they have also agreed to the same rules as my FC. Everyone in my FC has to go through a lore compliance process and their are certain rules in place that we follow completely (For villains and PCs alike) and make the PCs feel safe (IE the villains not being allowed to ever kill a PC without consent). It's easier because we all agree to said rules, while people outside of the FC may not. Plus, we have an LS, a Skype channel, and a secret forum on the website for the Storytelling team just to keep track of everything thats going on - and even with 6 of us it can feel daunting to guide 40-50 people. I can't even imagine trying to do in on a server scale and EVERYONE agreeing to the standards, practices, GMs, and playerbase itself.
just... thinking about it makes me cry a little.
BUT even in FCs, I think it's good for leaders and GMs to be really careful about screwing with the world too (Unless they rp in a bubble, obviously, which some RP groups do). Same rules apply, no one person/group gets to remake the world.
That being said, it's really just easier to run FC action/adventure plots. We do have people from outside the group who join, but they have also agreed to the same rules as my FC. Everyone in my FC has to go through a lore compliance process and their are certain rules in place that we follow completely (For villains and PCs alike) and make the PCs feel safe (IE the villains not being allowed to ever kill a PC without consent). It's easier because we all agree to said rules, while people outside of the FC may not. Plus, we have an LS, a Skype channel, and a secret forum on the website for the Storytelling team just to keep track of everything thats going on - and even with 6 of us it can feel daunting to guide 40-50 people. I can't even imagine trying to do in on a server scale and EVERYONE agreeing to the standards, practices, GMs, and playerbase itself.
just... thinking about it makes me cry a little.