
(03-31-2015, 05:37 PM)Edgar Wrote: I am praying that Jenlyns is right and the fact of the matter is Nanamo is horribly fucking crippled and ill, not dead.
To have Nanamo make a big deal out of the end of the Sultanate in 2.4, and then have this fucking happen, comes across less as a serious plot twist and more "LOL NOPE". Why even fucking bother? I see what they tried. I really do. They wanted to make us think Nanamo was gonna fix everything and then, bam, out of nowhere that chance is swept out from under us.
Except for the fact that I am laughing. Because it came across as a fucking joke.
When I can feel that the death of a walking, talking Macguffin in the form of Xion from Kingdom Hearts 358/2 Days is justifiably heart-wrenching and acceptable in comparison to the way SE has killed off Nanamo, that says a lot. It says a fucking lot. Like, they stopped caring after 2.4.
I actually kind of liked that about the death. Â Death isn't always this huge climatic, heroic end; especially in political situations.Â
Storywise, it wasn't a giant "LOL NOPE" from the devs, it was Nanamo making herself a clear threat to people in power, and those people in power taking action to keep it. Â It seems like that because we only see it from our, and thus, Nanamo's perspective. Â But in a political storyline, choking to death from poison is a relevent and expected end to you and any plot you had. Â It's meant to be sudden, and seemingly anti-climatic.
As a Crusader Kings 2 player, I fully approve of poisoning a leader to death!