
You even see it in League of Legends, people stupidly focus the tank all the time, usually because there is no choice. You have this big unkillable thing coming your way, sewing chaos and destruction, you can't ignore the tank because it is doing crowd control and disruption but you also can't focus it because he will not die and the real damage will tear you apart. If tanks/damage sponges were useless, they would not show up in high level plays in league.Â
So that's how I see it in game, the paladin is really a giant physical barrier to getting to anyone else, and the warrior has an axe so heavy that turning your back on him will have you bowled over/pummelled so you can never really truly attack the monk punching your butt. Dark Knight will probably work on a similar aspect as warrior combined with whatever darkness to cloud the area and see only one real viable target
this lends to the AOE tanking, the Warrior's overpower/steel cyclone and Paladin's flash/circle of scorn, it just routes so much chaos that they just want it to stop.
also have to put into account that the melee dps are all ULTRA mobile. Dragoons can jump super high and out of reach, Ninjas are Ninjas and Monks are so lightly encumbered that they can roll and flip out of the way. So monsters and human targets alike will most likely go "SCREW IT" And attack the least mobile thing in the way that is also begging to be hit.
So that's how I see it in game, the paladin is really a giant physical barrier to getting to anyone else, and the warrior has an axe so heavy that turning your back on him will have you bowled over/pummelled so you can never really truly attack the monk punching your butt. Dark Knight will probably work on a similar aspect as warrior combined with whatever darkness to cloud the area and see only one real viable target
this lends to the AOE tanking, the Warrior's overpower/steel cyclone and Paladin's flash/circle of scorn, it just routes so much chaos that they just want it to stop.
also have to put into account that the melee dps are all ULTRA mobile. Dragoons can jump super high and out of reach, Ninjas are Ninjas and Monks are so lightly encumbered that they can roll and flip out of the way. So monsters and human targets alike will most likely go "SCREW IT" And attack the least mobile thing in the way that is also begging to be hit.