
Mm. I've always taken healing spells with a grain of salt. There's obviously the two extremes, and I try to find a balance between the two. Too powerful, and it's basically a Deus ex machina. Too weak, and it makes you question the point of even having white mages and paladins to begin with. The way I like to see it, normal cures could mend small wounds - nothing serious. Between the armor our characters wear, the fact that it's a fantasy game and our characters aren't exactly normal by any means, as well as defensive spells such as Stoneskin and Protect, there's plenty of protection to be had against some of the nastier baddies in Eorzea. In fact, I prefer to think White Mages have more to do with preventing serious wounds to begin with, and mending the wear and tear of normal battle.
Obviously there's always going to be situations where all that falls through and grievous wounds are obtained, and I don't think cures would have enough potency to completely mend that kind of damage. I could see them helping slow bleeding, or providing enough pain relief for one to fight on if the wound isn't extremely life threatening.
As Aysun noted, we never really "die" in FFXIV, rather we end up unconscious. I see raise as more of a means to stirring some one awake who's been forcibly knocked unconscious from trauma. I don't really see normal raise spells having the potency to restart some one's heart - but that's just me and my perspective on it. There's always exceptions, and even I'm open to different possibilities and higher potency magic that does have a bit more of an edge. It's just situational and depends on who is participating and what everyone is comfortable with.
I think that's really the bottom line. The sky is the limit, honestly, you just need to strike a balance with whoever your roleplaying with as far as spell potency goes.
Edit: Another good example is in the CG intro. Obviously the Elezen isn't exactly a white mage, but it's still taking her a bit of time to mend the Roegadyn's burn. Food for thought on cure potency in the hands of people who aren't white mages.
Obviously there's always going to be situations where all that falls through and grievous wounds are obtained, and I don't think cures would have enough potency to completely mend that kind of damage. I could see them helping slow bleeding, or providing enough pain relief for one to fight on if the wound isn't extremely life threatening.
As Aysun noted, we never really "die" in FFXIV, rather we end up unconscious. I see raise as more of a means to stirring some one awake who's been forcibly knocked unconscious from trauma. I don't really see normal raise spells having the potency to restart some one's heart - but that's just me and my perspective on it. There's always exceptions, and even I'm open to different possibilities and higher potency magic that does have a bit more of an edge. It's just situational and depends on who is participating and what everyone is comfortable with.
I think that's really the bottom line. The sky is the limit, honestly, you just need to strike a balance with whoever your roleplaying with as far as spell potency goes.
Edit: Another good example is in the CG intro. Obviously the Elezen isn't exactly a white mage, but it's still taking her a bit of time to mend the Roegadyn's burn. Food for thought on cure potency in the hands of people who aren't white mages.