
(04-08-2015, 02:00 PM)mongi291 Wrote: I've never played other MMOs (at least not enough to reach a point in which parties and roles start to matter), but if tanking in FFXIV is hard then I can't imagine how easy and probably boring it is in other games.
I mean, am I the only one who finds tanking easier than other roles? I find tanking easier than doing high DPS or keeping the party alive.
Tanking is always a difficult thing to balance out. At the dungeon/leveling stage, it's fairly straightforward: face in proper direction, holds packs. At a raid level it changes to "be in precise position of everyone is dead, good job" or "immediately pick up this add or it kills your healer immediately" or "use your cooldowns correctly or you immediately die and wipe the raid."
Other MMOs I've played have the actual threat-managing portion be entirely inconsequential. I don't think WoW, even with all of its adopted add-ons and integrated UI segments, has a threat meter. I remember installing Omen back in my day to show me where threat was so I would know when to slow down, but it doesn't matter at all when the tank makes more threat on the first hit then I create in an entire rotation.
I both love and hate that tank actions are less braindead in XIV. It's easy to say "just spam overpower/flash" but that doesn't play the long game - how long between each pull? Will you get to a pack with enough TP/MP for one AoE and then be fucked? Resource management doesn't exist in other MMOs (that I've played). You just run in, hit your "everything fights me forever" buttons and look at procs light up.