(04-14-2015, 11:42 AM)Sounsyy Wrote: I wanted to second what Domri wrote up. (I don't have as much martial training as him, but I did do over five years of Kuk Sool Won and about a year of MMA.) One point in particular I wanted to point out is you will get hit. You acknowledge going into a fight that you might take a beating. The goal is to take less of a beating than your opponent. Like Domri said, if you see a clear shot to the ribs, take it, but know that you're gonna take a hit in return. A strike will almost always leave you open to a counterstrike.
I tried to quote Domri's post as well but I assume since it is on a different page in the thread, the forum did not like that.
I just wanted to add though that this seems to apply exclusively to hand-to-hand combat. With this and kicks, an opponent can survive multiple blows. It is a different story for weapons that are designed to kill, though. I have heard it in a documentary that the average sword fight only lasts for seconds. The trading of blows seems to apply to this kind of fighting as well but the difference is that landing a blow is usually fatal.
For this reason I don't think that the RP community is really capable of role-playing out realistic fight scenes. Our fight scenes are more like movie scenes than historical or lifelike fights.
I feel like this advice can work for the martial arts but I have to wonder if there is any specific advice for weaponry. Role players tend to downplay how devastating wounds can be. For example, a wound to the shoulder or thigh can be one of the most dangerous places to be hit in but the community often uses these spots as 'non-lethal' wound locations.