![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
I'd definitely like FFXII's airship instances implemented into XIV.
You could choose between:
Fast ride: Instant arrival to destination, like what we have currently.
Cruise ride: You'd enter an instance aboard the airship inside an unlimited, looping high sky scenario (no land was in sight below, so the airship could go on forever without the worry of having to create a landscape below that matched with the real world map). You could stay in there for as long as you wanted, until you'd click on your cabine inside and select "sleep to destination".
Of course, that'd also require some decent, big airships to walk around in.
--------------------------------------------------------------------
I'd also love to see the cameo reward system of Wild Arms 5.
In wild arms 5, scattered around the world were cameos of heroes of past Wild Arms titles. Doing a series of side-quests for them rewarded your character with the original costume that cameo wore in their game. XIV is sort-of doing this, but I'd love to have the cameos be actual part of the world of Eorzea and have quests that did not expire at the end of an event.
----------------------------------------------------------------------
Lastly, horseback battles in Wild Arms 3 were a fucking blast.
You could choose between:
Fast ride: Instant arrival to destination, like what we have currently.
Cruise ride: You'd enter an instance aboard the airship inside an unlimited, looping high sky scenario (no land was in sight below, so the airship could go on forever without the worry of having to create a landscape below that matched with the real world map). You could stay in there for as long as you wanted, until you'd click on your cabine inside and select "sleep to destination".
Of course, that'd also require some decent, big airships to walk around in.
--------------------------------------------------------------------
I'd also love to see the cameo reward system of Wild Arms 5.
In wild arms 5, scattered around the world were cameos of heroes of past Wild Arms titles. Doing a series of side-quests for them rewarded your character with the original costume that cameo wore in their game. XIV is sort-of doing this, but I'd love to have the cameos be actual part of the world of Eorzea and have quests that did not expire at the end of an event.
----------------------------------------------------------------------
Lastly, horseback battles in Wild Arms 3 were a fucking blast.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.