
The weaker end of 3. I haven't had many opportunities to demonstrate it with her though, as it seems Vira jobs whenever dice is involved. On paper I think she fits a lot of the qualities. Unique talent and physical capabilities. Inheritor of an extremely lethal style. Trained to kill for almost as long as she's been alive. When angry she can be even more dangerous. It's rather hard to take seriously given her race, but maybe that in itself is also an advantage of sorts, because she's a freak and exception to the rule in so many ways.
That being said, it's kind of deceptive. In terms of a straight up fight, Virara *should* beat a vast majority of people played here from what I've read of their exploits. She is a prodigy and I play her as such. However, there's a difference between being strong and talented, and strong and experienced. On paper, Virara might outclass someone soundly in terms of strength, speed, and skill, but in practice, experience counts for a lot more, which she does not have a whole lot of. I've seen a lot of characters who on this list would be a 4 or 5, but I'd bet on them were they to fight her. Not to mention, this seems to focus on combat, and mentally, she is not up to par with a lot of potential enemies. It is not that she is stupid, merely very straightforward and naive. So in that sense, she might qualify as dumb muscle.
It's just she was trained by a monster who would easily qualify on this list as an upper 2, if not stronger. Master might compare favorably to a Garlean Legate, or a MSQ NPC, and that is why I don't have a character for her, and never will. She's more like a raidboss than a player character anyway.
That being said, it's kind of deceptive. In terms of a straight up fight, Virara *should* beat a vast majority of people played here from what I've read of their exploits. She is a prodigy and I play her as such. However, there's a difference between being strong and talented, and strong and experienced. On paper, Virara might outclass someone soundly in terms of strength, speed, and skill, but in practice, experience counts for a lot more, which she does not have a whole lot of. I've seen a lot of characters who on this list would be a 4 or 5, but I'd bet on them were they to fight her. Not to mention, this seems to focus on combat, and mentally, she is not up to par with a lot of potential enemies. It is not that she is stupid, merely very straightforward and naive. So in that sense, she might qualify as dumb muscle.
It's just she was trained by a monster who would easily qualify on this list as an upper 2, if not stronger. Master might compare favorably to a Garlean Legate, or a MSQ NPC, and that is why I don't have a character for her, and never will. She's more like a raidboss than a player character anyway.
(04-15-2015, 06:02 PM)Zyrusticae Wrote: See, I've always thought of T'rahnu as the type of person who can, with a bit of help and the right motivation, solo an entire castrum (note: the plan involves stealing a magitek walker or three)... so I guess somewhere between #2 and 3? Now, getting her to actually attempt that is a bit of a challenge...The F/SN comparison works poorly because most TM works focus on those exceptions, and it's perfectly reasonable to focus on those exceptions in rp as well.
Her own estimation of her abilities is actually considerably below what she is fully capable of. As such, she retreats from situations where she would actually come out on top just to be safe. Even if she can do it, with lots of planning and some minor assistance, she'd just as well not try in the first place because, seriously, it sounds like suicide, and it very well could be if things don't go her way.
To answer an assertion made in the locked thread (rather rudely, but hey, I don't like leaving things hanging like that), my issue with RP-PvP with a character like this is the obvious fact that having someone at a much lower level - say, around #4 or 5 - beat her up... just doesn't make a lot of sense most of the time. It's like (Fate Stay/Night reference) a regular mage beating up a Heroic Servant. That takes extraordinary circumstances and at least some luck, as well as the element of surprise, and how often does that happen?
This isn't RL, after all, and the differences between those who have the power and those who don't are enormous, far greater than even the already-wide gulfs you see today between practitioners of martial arts and regular Joes. Even David vs Goliath doesn't accurately describe the kind of chasm we're seeing here. You can reference RL combat all you like, but no RL person can leap fifty yalms into the air, immediately change direction and rocket down into their target while simultaneously surviving the fall and taking no damage themselves. Or wield an enormous axe made entirely out of heavy metal and swing it with enough force to send a man flying 20 yalms behind them.
So, you know, don't take it personally if I'd rather not gimp my OP character to accommodate characters at a lower power level. If I can't find an out, in the form of my character simply not taking the fight seriously or having motivation to throw it entirely, I just won't participate. And that's most of the time, really. I have a specific vision in mind for my character so I'm not going to sacrifice that for the sake of others. Just not how I play.
Fortunately, 99% of RP involves no physical violence whatsoever, so it really never comes up anyways. That's a good thing, isn't it?
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.