What I appreciate the most in RP is when a scene develops in such a way that any participant can jump on the many "hooks" presented in a way that makes sense to them.
By that I mean presenting opportunity, rather than outright deciding everything that happens. If my character is heavilly wounded I might act out her symptoms; and a medically trained character might be able to discern the cause.
( In that situation I don't have to decide all the details of the injury, my character only knows her symptoms after all; and ooc I can give some details of what happened, allowing the medical character to play with it)
That really is kind of the core tenet of what makes me enjoy RP, and it can even apply in simpler situations like conversations. (Though it really shines in situations where the story develops because of the specific characters, their assumptions and skills impacting it.)
By that I mean presenting opportunity, rather than outright deciding everything that happens. If my character is heavilly wounded I might act out her symptoms; and a medically trained character might be able to discern the cause.
( In that situation I don't have to decide all the details of the injury, my character only knows her symptoms after all; and ooc I can give some details of what happened, allowing the medical character to play with it)
That really is kind of the core tenet of what makes me enjoy RP, and it can even apply in simpler situations like conversations. (Though it really shines in situations where the story develops because of the specific characters, their assumptions and skills impacting it.)