For me, and especially when it comes to plots and story-lines, I really appreciate it if the person you are roleplaying with is able to do so without a script. 80% of what I do in RP isn't planned, it's just improvisation based on the situations that occur which follows the general "ruleset" if you would that exists for my character's personality.Â
I have experienced many times when you have someone playing a villain - which I know is not an easy job, where they rely a bit too much on instructions and aren't able to take the role and "own" it. Just because someone else started the idea for a concept doesn't mean you should, well, in essence stop being a roleplayer and be more of an actor.Â
I appreciate it also when the other person..
- Have well-balanced characters and should they challenge one of mine, they're okay with using my chosen way of dealing with fights (free-form). A gesture I return, if one of my characters challenge someone else, I will be playing by their method (Like, roll-emote) even if I don't agree with it.Â
- Plays fair, but also understands that there's no such thing as a fair fight.Â
- Keeps a decent emote speed, especially if it's late in the evening. I will absolutely fall asleep if I have to wait more than 5 minutes for a reply. Certain situations are excused from this because they might be more out of the usual comfortzones.Â
- Understands that taking roleplay seriously doesn't mean it can't be fun, or that I can't see roleplay as fun. And increasingly, that following lore doesn't make you the most serious person out there. It simply isn't fun for me if lore is violated so much that my immersion gets ruffled. (Insert obligatory "My immershuhn!" cry out here)
- Communicates oocly and never feels like they can't ever ask a clarifying question. When there's no assumptions like "This person is ignoring me! Rude!" When it's a case of me missing an emote.Â
- Is about as happy for OOC Drama as I am. Which means not very.Â
- Doesn't railroad things. I am not a fan of pre-determining anything when it can be avoided.Â
- Keeps OOC and IC seperate. I don't know if this specific thing absolutely makes someone "great" since I see it almost as a minimum requirement, but I will definitely be going in the opposite direction as soon as I notice there being any sort of a bleed. Especially when romance is involved.Â
One thing that I do not put so much weight on is descriptiveness in emotes. If the interaction is flowing, then it doesn't matter to me if the couch was described as being soft when your character sat on it. Despite the fact that I myself tend to feel very inferior when there's someone doing entire paragraphs near me and there I am with my silly two-lined emote about sipping drinks and peoplewatching..Â
I could probably go on but I will leave it at this.
I have experienced many times when you have someone playing a villain - which I know is not an easy job, where they rely a bit too much on instructions and aren't able to take the role and "own" it. Just because someone else started the idea for a concept doesn't mean you should, well, in essence stop being a roleplayer and be more of an actor.Â
I appreciate it also when the other person..
- Have well-balanced characters and should they challenge one of mine, they're okay with using my chosen way of dealing with fights (free-form). A gesture I return, if one of my characters challenge someone else, I will be playing by their method (Like, roll-emote) even if I don't agree with it.Â
- Plays fair, but also understands that there's no such thing as a fair fight.Â
- Keeps a decent emote speed, especially if it's late in the evening. I will absolutely fall asleep if I have to wait more than 5 minutes for a reply. Certain situations are excused from this because they might be more out of the usual comfortzones.Â
- Understands that taking roleplay seriously doesn't mean it can't be fun, or that I can't see roleplay as fun. And increasingly, that following lore doesn't make you the most serious person out there. It simply isn't fun for me if lore is violated so much that my immersion gets ruffled. (Insert obligatory "My immershuhn!" cry out here)
- Communicates oocly and never feels like they can't ever ask a clarifying question. When there's no assumptions like "This person is ignoring me! Rude!" When it's a case of me missing an emote.Â
- Is about as happy for OOC Drama as I am. Which means not very.Â
- Doesn't railroad things. I am not a fan of pre-determining anything when it can be avoided.Â
- Keeps OOC and IC seperate. I don't know if this specific thing absolutely makes someone "great" since I see it almost as a minimum requirement, but I will definitely be going in the opposite direction as soon as I notice there being any sort of a bleed. Especially when romance is involved.Â
One thing that I do not put so much weight on is descriptiveness in emotes. If the interaction is flowing, then it doesn't matter to me if the couch was described as being soft when your character sat on it. Despite the fact that I myself tend to feel very inferior when there's someone doing entire paragraphs near me and there I am with my silly two-lined emote about sipping drinks and peoplewatching..Â
I could probably go on but I will leave it at this.