Things I look for:
- Be stylistically interesting. This goes beyond word choice; RPers, like a lot of writers in general, have taken the old chestnuts of writing advice from the late-19th/early-20th century to heart. This means a lot of RPers who are writing in a sort of quasi-Modernist fashion, which is fine if one is intentionally going for that. But I like to see people playing with narration, sentence structures, and rhythm in a way that reflects on their character beyond authentic depictions thereof.
- Fill out the little corners of the world. I'm very happy with RP concepts that examine the implications of lore in ways beyond the obvious; such characters help round out the setting.
- Dice. I've situated myself pretty nicely in this regard so I don't really require it from people anymore, not that I ever required it in the past. But I like the controlled unpredictability afforded by a good dice system.
- An existentialist approach to characters and decision-making. You control your character; saying "But my character wouldn't do that!" as if they have agency over you rather than vice-versa feels like roleplaying in bad faith. It's fine if you don't want a character to do thing X because you've laid out clear boundaries for what your character will and won't do, but acknowledge that you've laid them out.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine