New to the forum, so bear with me. This is my two cents, both what I think makes good RP from my opinion and standpoint, and also a few little gripes.
Imagination: For me, what primarily makes a good RP is imagination. The willingness to grow and exercise the imagination is important to me, over most dictates of what's lore friendly or anything else. I like to see difference, and effort, even if that effort makes other people chafe sometimes. I've never been the type to really care if someone is particularly super realistic to a fault in terms of what their character is. I'll RP with anyone as long as it's fun and imaginative (but not TOO silly or literally impossible). I mean, if they're a high class voidsent in a [race here] shell, Or just some messenger kid trying to stiff me an extra gil for giving me a letter from the local magistrate, as long as I can see they enjoy their character, then I can enjoy it with them.
Grammar/Spelling/Content: I like some nice meaty (giggity) verbosity as well, but at this point in my RP life, it's not a thing I'm going to stress over. It's nice to see detailed, well thought out posts with lots of imagination, but not everyone is an English major (for those whom English is a language they speak) or has been writing for a long period of time. I'm not critical of typos, as I know some people also speak English as a second or even third language, and context or spelling is sometimes lost in translation. Admittedly I'm a bit snobbish in that one or two line posts do make me go 'meh', but sometimes the person's enthusiasm makes up for things in that regard.
I'm not going to accost someone for not having beautifully scripted and detailed posts. Admittedly in more private RP when there's not a lot of people to be subjected to a wall of text, more is better to me. I also detest post filler. Superfluous details actually make something less worth reading, not more. Opinion, of course.
Reactions fitting Actions in regard to conflict/consequences: One thing I also think makes RP good is people who accept consequences of actions IC. You see this a lot; time and time again there are characters that love to talk a lot of smack, or swagger about, then one is informed when reacting at times appropriately as a character would, that the person doesn't RP fight, with dice or otherwise. I get that this is a personal player choice. However, if you have a character who is going to say something that might merit another realigning their jaw for them, it seems highly out of place to be told 'well I don't RP fight so you can't do anything about it'. This creates an extreme situation vacuum. Accepting consequences is a huge part of RP and applies to more than just conflict.
Sharing the story/Being part of the whole: Another thing that makes good RP is willingness to share. Share your story, and let others share theirs. If you want to be the big hero, that's fine. But big heroes need a supporting cast. If you want to be incredibly powerful, then good for you, but just remember that a great power needs lesser powers to make their lives interesting. If you just want to be a humble shopkeeper, awesome too. Everyone needs to buy their goods from somewhere. I mean, where would those awesome magic items come from, if not the magic item shop? I don't really care if your character's more mundane, or fantastical, or off the wall crazy, or anything, as long as you're willing to make sure the enjoyment, and the story, is shared across other people.
Whether you hug the lore like a religious text or bend it like a slinky, as long as you can interact nicely with the rest of the class and help shape a story with those you get involved in your own, then you're alright by my book. Sure, everyone will have their problems with certain people (IC and OOC), but keeping the story flowing despite it is a great thing.
Communication: Oh [deity here], Communication. Honestly, nine out of ten conflicts of interest come from a lack of communication by the players involved. I find in conflict heavy RP especially, this is the case. Overall, it's good to just talk about things. Who knows? Maybe you'll make a friend while you're at it.
RP is a thing we all make together, so doing what the best of art does: adapting and flowing as styles change and differ, makes it the best in my opinion. Just my two cents. Sorry if it was a bit..lengthy. I talk too much when I'm tired.
Imagination: For me, what primarily makes a good RP is imagination. The willingness to grow and exercise the imagination is important to me, over most dictates of what's lore friendly or anything else. I like to see difference, and effort, even if that effort makes other people chafe sometimes. I've never been the type to really care if someone is particularly super realistic to a fault in terms of what their character is. I'll RP with anyone as long as it's fun and imaginative (but not TOO silly or literally impossible). I mean, if they're a high class voidsent in a [race here] shell, Or just some messenger kid trying to stiff me an extra gil for giving me a letter from the local magistrate, as long as I can see they enjoy their character, then I can enjoy it with them.
Grammar/Spelling/Content: I like some nice meaty (giggity) verbosity as well, but at this point in my RP life, it's not a thing I'm going to stress over. It's nice to see detailed, well thought out posts with lots of imagination, but not everyone is an English major (for those whom English is a language they speak) or has been writing for a long period of time. I'm not critical of typos, as I know some people also speak English as a second or even third language, and context or spelling is sometimes lost in translation. Admittedly I'm a bit snobbish in that one or two line posts do make me go 'meh', but sometimes the person's enthusiasm makes up for things in that regard.
I'm not going to accost someone for not having beautifully scripted and detailed posts. Admittedly in more private RP when there's not a lot of people to be subjected to a wall of text, more is better to me. I also detest post filler. Superfluous details actually make something less worth reading, not more. Opinion, of course.
Reactions fitting Actions in regard to conflict/consequences: One thing I also think makes RP good is people who accept consequences of actions IC. You see this a lot; time and time again there are characters that love to talk a lot of smack, or swagger about, then one is informed when reacting at times appropriately as a character would, that the person doesn't RP fight, with dice or otherwise. I get that this is a personal player choice. However, if you have a character who is going to say something that might merit another realigning their jaw for them, it seems highly out of place to be told 'well I don't RP fight so you can't do anything about it'. This creates an extreme situation vacuum. Accepting consequences is a huge part of RP and applies to more than just conflict.
Sharing the story/Being part of the whole: Another thing that makes good RP is willingness to share. Share your story, and let others share theirs. If you want to be the big hero, that's fine. But big heroes need a supporting cast. If you want to be incredibly powerful, then good for you, but just remember that a great power needs lesser powers to make their lives interesting. If you just want to be a humble shopkeeper, awesome too. Everyone needs to buy their goods from somewhere. I mean, where would those awesome magic items come from, if not the magic item shop? I don't really care if your character's more mundane, or fantastical, or off the wall crazy, or anything, as long as you're willing to make sure the enjoyment, and the story, is shared across other people.
Whether you hug the lore like a religious text or bend it like a slinky, as long as you can interact nicely with the rest of the class and help shape a story with those you get involved in your own, then you're alright by my book. Sure, everyone will have their problems with certain people (IC and OOC), but keeping the story flowing despite it is a great thing.
Communication: Oh [deity here], Communication. Honestly, nine out of ten conflicts of interest come from a lack of communication by the players involved. I find in conflict heavy RP especially, this is the case. Overall, it's good to just talk about things. Who knows? Maybe you'll make a friend while you're at it.
RP is a thing we all make together, so doing what the best of art does: adapting and flowing as styles change and differ, makes it the best in my opinion. Just my two cents. Sorry if it was a bit..lengthy. I talk too much when I'm tired.