
(04-18-2015, 03:36 PM)Zetchryn Wrote: So, I like to consider myself fairly skilled. However, the first 35 levels in the game lulled me into a false sense of security. "Oh, dungeons have a few mechanics, but it's mostly a tank and spank!"
Then Titan.
And then Qarn.
It's like a completely different game suddenly, and I'm just like "Wait when did this get mechanics?"
/endrant
Well, yes.. in fact the whole game builds up like that introducing mechanics and such early and then combining them and increasing difficulty later. What you probably hit is the point where mistakes or overlooking a mechanic has a substantial effect that can change the outcome. The end end game dungeons also feature sudden death for failure, though this tends to be softened as they open it up to more people.
Provided people take time to explain then the content is not too tough, and just think of the extra feeling of achievement when you complete something that was a challenge.
Hope that helps?
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
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