
It's true: the game does come to a point when mastery of your rotation and class features not only ceases to help get you past certain instances, but in a few cases, it even becomes counterproductive to try and play your class as you expect it to be played.
The simplest case in point comes from the many boss fights in which the boss invokes an ability which is pretty much a middle-finger salute to the whole party, turns invulnerable, and gives you two choices: move away or die. It's tough to remember this when you're a tank, sometimes.
For DPS, sometimes you simply have to stop attacking, despite what you think you should be doing. The Heat Wave attack from WoD's Five Headed Dragon (It's Tiamat, Yoshi, stop fronting) will kill you if you are doing what you think you are supposed to do, and the warning is very, very easy to miss until you'd seen it a dozen times.
But, FFXIV is like ,well, every other MMO in this way: you may be the hero of Eorzea, but even you have to put up with arbitrary mechanics and Contractual Boss Immunity.
Robbing players of their hard-earned skills and nullifying their hard-won abilities is pretty much the shortcut of choice for many game designers. But, this is the legacy of gaming, really, though this page may be of interest: Real Difficulty, or Fake?
The good part is that once you've accepted this, it does even things out a little bit. You may not be perfect on your rotations, but if you learn and master the individual fights, you can STILL win, and move on
The simplest case in point comes from the many boss fights in which the boss invokes an ability which is pretty much a middle-finger salute to the whole party, turns invulnerable, and gives you two choices: move away or die. It's tough to remember this when you're a tank, sometimes.
For DPS, sometimes you simply have to stop attacking, despite what you think you should be doing. The Heat Wave attack from WoD's Five Headed Dragon (It's Tiamat, Yoshi, stop fronting) will kill you if you are doing what you think you are supposed to do, and the warning is very, very easy to miss until you'd seen it a dozen times.
But, FFXIV is like ,well, every other MMO in this way: you may be the hero of Eorzea, but even you have to put up with arbitrary mechanics and Contractual Boss Immunity.
Robbing players of their hard-earned skills and nullifying their hard-won abilities is pretty much the shortcut of choice for many game designers. But, this is the legacy of gaming, really, though this page may be of interest: Real Difficulty, or Fake?
The good part is that once you've accepted this, it does even things out a little bit. You may not be perfect on your rotations, but if you learn and master the individual fights, you can STILL win, and move on
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."
![[Image: 3610850.jpg]](http://assets-cloud.enjin.com/users/1266293/pics/original/3610850.jpg)
![[Image: 3610850.jpg]](http://assets-cloud.enjin.com/users/1266293/pics/original/3610850.jpg)