
(04-18-2015, 04:10 PM)mongi291 Wrote:(04-18-2015, 03:36 PM)Zetchryn Wrote: So, I like to consider myself fairly skilled. However, the first 35 levels in the game lulled me into a false sense of security. "Oh, dungeons have a few mechanics, but it's mostly a tank and spank!"Why, weren't they tank and spank? I can understand the whole "omg new mechanics too much of them wtf" as a healer or DPS, but for tanks (main tanks at least), from the first dungeon to the last ones (except maybe Coils, still stuck at T5 :c) it's just "Build enmity, dodge AoEs, face it away from the party, stay alive". Sure, there are mechanics from time to time, but most of the times the tank doesn't have to worry about them, and when they do, they are easy to understand and execute.
Then Titan.
And then Qarn.
It's like a completely different game suddenly, and I'm just like "Wait when did this get mechanics?"
/endrant
The biggest problems for tanks come in several example flavors:
1) "Wait, I gotta MOVE this target somewhere? OMG where... we wiped, why?"
2) "This bastard's almost dead... hey, no fair, why do I gotta run just because he wants to be invulnerable and nuke the whole playfield now?"
3) "My rotation is perfect - why is this Ninja still stealing my aggro?"
3) "My rotation is perfect - why is this other tank stealing my aggro?"
4) "The boss just ignores aggro in this phase - what do you want me to do?"
5) "Hold boss, crap, grab the adds... dangit, I use provoke, game, what do you want, that I get a proton pack from Ghostbusters before you'll let me hold hate?"
6) I'm facing this boss towards me... his AOE is coming out his BUTT? WTF?"
7) Why does the enemy's big interruptible always pop when my stun is inaccessible from cooldown?"
Edit: Tankin' Ain' Easy.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."
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