I decided that since others made some excellent points better than I could that I fully agree with, that I'd piece some others' points that I really like.
Warren Castille:
Something to play off of in conversation: If I ask how your day went, "Not bad." is a horrible response because there's no back-and-forth.
Nailah:
Doesn't railroad things. I am not a fan of pre-determining anything when it can be avoided.Â
allgivenover:
[What not to do]:Â
Ette:
Flynt Reddard:
Faye:
 Someone who's not just after ERP/sex/romance and nothing more. 99.9% of my role-plays won't end that way, so it's a waste of time for us both when someone realizes my character won't date/sleep with theirs and they ditch me and never speak to me again.
Not taking things too seriously. Have fun. Put some comedy into your role-play. Be able to laugh at your characters, or laugh along when others laugh at them. Don't play "omg super cool badass" that everyone else must recognize as super cool, IC and OOC, at all times.
Verad:
Nicholas Graveshire:
Open to in-character disagreements:Friendships and relationships aren't perfect and no one agrees all the time. I like it when other characters aren't quite sold on what my character believes. It makes the dynamic interesting and gives them something to discuss, talk about, and overcome.
Graehem Ridgefield:
Other than that? Variety is key. I like to have my character interact with lots of different characters in order to avoid stagnation. This also applies to having different themes - be it humour, grit, romance or the classic RPG adventure.
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Not only being interested in RP that involves your character and playing off what other people say to give them a chance to respond I feel are a given. They are just important enough for me to mention here. I didn't include a lot of things that should be a given since I wanted to focus on elements that I feel make RP better than 'good'.
Respect, immersion, not god-modding, etc. I consider just baseline. Some other elements mentioned I don't have a say in since I don't care either way. Things like post speed (Never seen any RPer take longer than 5 minutes for a post or if they did, it was only like one time), sentence structure, how long your posts are--are things I just don't care about either way.
Warren Castille:
Something to play off of in conversation: If I ask how your day went, "Not bad." is a horrible response because there's no back-and-forth.
Nailah:
Doesn't railroad things. I am not a fan of pre-determining anything when it can be avoided.Â
allgivenover:
[What not to do]:Â
- Only being interested in RP if it's "about" your character.
Ette:
- Someone who isn’t afraid to make fun of their character, portray their characters in an unattractive light, or have their characters be wrong. I just can't deal with a character who is correct and sexyfine all the time anymore.
- Hooks and hooks and hooks and hooks. I absolutely love people who will lay out things that my character can react to.
- RP that serves to further an overarching plot. The plot doesn’t have to be big, mind you. However I do want to feel that our characters are impacting and influencing one another. Small filler RP is cute but I don’t want all my RP to be fluff.
Flynt Reddard:
- Have fun with it
- Don't take yourself so seriously
Faye:
 Someone who's not just after ERP/sex/romance and nothing more. 99.9% of my role-plays won't end that way, so it's a waste of time for us both when someone realizes my character won't date/sleep with theirs and they ditch me and never speak to me again.
Not taking things too seriously. Have fun. Put some comedy into your role-play. Be able to laugh at your characters, or laugh along when others laugh at them. Don't play "omg super cool badass" that everyone else must recognize as super cool, IC and OOC, at all times.
Verad:
- Dice. I've situated myself pretty nicely in this regard so I don't really require it from people anymore, not that I everrequired it in the past. But I like the controlled unpredictability afforded by a good dice system.
Nicholas Graveshire:
Open to in-character disagreements:Friendships and relationships aren't perfect and no one agrees all the time. I like it when other characters aren't quite sold on what my character believes. It makes the dynamic interesting and gives them something to discuss, talk about, and overcome.
Graehem Ridgefield:
Other than that? Variety is key. I like to have my character interact with lots of different characters in order to avoid stagnation. This also applies to having different themes - be it humour, grit, romance or the classic RPG adventure.
--------------------------
Not only being interested in RP that involves your character and playing off what other people say to give them a chance to respond I feel are a given. They are just important enough for me to mention here. I didn't include a lot of things that should be a given since I wanted to focus on elements that I feel make RP better than 'good'.
Respect, immersion, not god-modding, etc. I consider just baseline. Some other elements mentioned I don't have a say in since I don't care either way. Things like post speed (Never seen any RPer take longer than 5 minutes for a post or if they did, it was only like one time), sentence structure, how long your posts are--are things I just don't care about either way.