
(04-21-2015, 09:05 PM)Aaron Wrote: I know this isn't the answer Verad was probably seeking but I think it's relevant.Â
If you're character happens to be surrounded by a larger group, do what any sensible person would do and try /not/ to fight. If you can do something that can allow an escape. Please take it and run. (Catch the bastard by themself one v one or come back later with yo posse )
Any time somebody gives me the opportunity to repost the following from Unknown Armies'Â section on combat is relevant:
Quote:Somewhere out there is someone who had loving parents, watched clouds on a summer’s day, fell in love, lost a friend, is kind to small animals, and knows how to say ‘please’ and 'thank you,’ and yet somehow the two of you are going to end up in a dirty little room with one knife between you and you are going to have to kill that human being.
It’s a terrible thing. Not just because he’s come to the same realization and wants to survive just as much a you do, meaning he’s going to try and puncture your internal organs to set off a cascading trauma effect that ends with you voiding your bowels, dying alone and removed from everything you’ve ever loved. No, it’s a terrible thing because somewhere along the way you could have made a different choice. You could have avoided that knife, that room, and maybe even found some kind of common ground between the two of you. Or at least, you might have divvied up some turf and left each other alone. That would have been a lot smarter, wouldn’t it? Even dogs are smart enough to do that. Now you’re staring into the eyes of a fellow human and in a couple minutes one of you is going to be vomiting blood to the rhythm of a fading heartbeat. The survivor is going to remember this night for the rest of his or her life.
Six Ways to Stop A Fight
So before you make a grab for that knife, you should maybe think about a few things. This moment is frozen in time. You can still make a better choice.
Surrender. Is your pride really worth a human life? Drop your weapon, put up your hands, and tell them you’re ready to cut a deal. Sidestep the current agenda. Offer them something unrelated to your dispute, and negotiate to find a solution.
Disarm. Knife on the table? Throw it out the window. Opponent with a gun? Dodge until he’s out of bullets. Deescalate the confrontation to fists, if possible. You can settle your differences with some brawling and still walk away, plus neither one of you has to face a murder charge or a criminal investigation.
Rechannel. So you have a conflict. Settle it a smarter way. Arm wrestle, play cards, have a scavenger hunt, a drinking contest, anything that lets you establish a winner and a loser. Smart gamblers bet nothing they aren’t willing to lose. Why put your life on the line?
Pass the Buck. Is there somebody more powerful than either one of you who is going to be angry that you two are coming to blows? Pretend you’re all in the mafia and you can’t just kill each other without kicking your dispute upstairs first. Let that symbolic superior make a decision. You both gain clout for not spilling blood.
Call the Cops. If you’ve got a grievance against somebody, let the police do your dirty work. File charges. Get a restraining order. Sue him in civil court for wrongful harm. You can beat him down without throwing a punch.
Run Away. The hell with it. Who needs this kind of heat? Blow town, get a job someplace else, build a new power base. Is the world really too small for the both of you? It’s a big planet out there.
Oh Well
Still determined? Backed into a corner with no way out? Have to fight for the greater good? Up against someone too stupid to know this is a bad idea? Or maybe just itching for some action? So be it. The rest of this chapter contains rules for simulating the murder of human beings. Have fun.
There's probably a much lengthier discussion to be had about when it is and isn't appropriate to have such an attitude towards combat, but that can be another thread.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine