
It's also interesting to note the bestial aesthetic of the original concept art, particularly regarding the FemRa:
The concept art has the FemRa looking voluptuous with much more prominent, savage features. The one on the left also has some kind of scaled growth obscuring the top of their face as if to highlight the unnatural nature of their less humanoid aspects. This design is interesting for me, mostly because it seems like a concept artist drew this up, showed this to the producers, who then went "Hey, this looks good. Let's take this as far in the opposite direction as possible."
Concept art for the ManRa runs a similar route. I can only dream of what kind of nightmarish clipping issues would have arosen from the in-game model borne of this design.
I may have gripes with the blandness of the design, but ultimately Square would rather create something bland and commonly played than something unique that has only niche appeal. I don't agree with their aesthetic choices, but I do understand them.
Concept art for the ManRa runs a similar route. I can only dream of what kind of nightmarish clipping issues would have arosen from the in-game model borne of this design.