
Let's see...I guess spoilers, but this is all going to be hard to RP-- though I'm definitely open to it! Of course any bit or all of this may change depending on what will actually happen to Eorzea.
0 - Molt attends the battle of the flats, partly to search for someone, or anyone he may know but mostly on a last ditch effort to prove something to himself and make something of his life-- or last remaining moments of his life. Shortly after the key dropped to the earth is when Molt decided..."nah, eff this es", and G'd up. This is where he obtains a chocobo, and tries to gtfo as fast as possible, relying on Bahamut to take his time flying around (such as his flight of Limsa-- pretty far away). This is not to say there are not any instances of a bucking Chocobo or injuries, but it's general enough for a start.
1 - Molt retreats to a cave in Thanalan, Thal's Respite? Leaves the cave for the first time a week later, but stays holed up in the cave for about a month, venturing out little by little for food. Eventually he returns to Ul'Dah, attempting to reclaim anything he once had in a rented inn room. Noting such destruction, he makes his way to Gridania. Seeing the destruction here, he gives up-- surely Limsa is no better off. The third or fourth month of the year he visit the impact site. While there, he takes weapons and armor-- and anything else of value laying around-- to eventually sell them (if it's possible to visit, much less reclaim anything). Possibly a mysterious mark forms on one or both of his arms. Hides goods and surveys Ul'Dah
2 - Makes a pilgrimage. He starts in the plains east of Gridania, near Ala Mhigo, to a location that was leveled some time ago. He spends weeks excavating the site, finding a necklace, presumably his mothers, while camping out or staying a few nights in Ala Mhigo (assuming it's not destroyed). Takes his pilgrimage and travels the land, staying nowhere twice. He picks up anything worth selling on the way, stopping sometimes to visit the flora to stock up on ingredients; regents and such.
3 - Finishing his journey, he returns to Ul'Dahl to check the progress. There's not much, so focusing on crafting/doctoring biz during the day, he also trains at night. This is probably the time when the Garleans will be sending out more than scouting parties, so it's also a time to start selling his supplies.
4 - Possibly back and forth between Ul'Dah and the Black Shroud/Gridania. He focuses on training, picking up some Black Magic, refines White Magic, and hones his combat with use of a dagger, his fists, and a pole arm, possibly swords. If he did not gain the mysterious mark in Year 1, then he instead gets a tattoo, for the hell of it-- he himself is changing from what he once used to be, after all.
5 - He hones in on his training. By now, he should have picked up the basics and even advanced skills of a sword and armor smith, since having to sell them requires knowledge, use and practice in the art. His Alchemy should be maxed out, and healing techniques should be comfortable. If he gained the mysterious mark, his black magic training should be more focused on the Umbral/Void/Shadow magicks. This isn't his everyday thing, the magic is just used in his combat skills. Place of residency in ARR is unknown.
There's so many variables still unknown. Will that cave that Molt used to hide out be in ARR? Where will Bahamut be? What will be the total city devastation? What will be left of the battlefield under Meteor? Whose forces will be in that battlefield, and how long will it take them to go there? How are people going to react in those five years and how will they adjust?
I wonder, too, what will we get to do to our existing characters when ARR launches-- Rename? Reassign cosmetic changes and deity? Nameday? What about citizenship? I often wonder what would happen if I simply remade Molt, so I can enjoy his two classes over again, and start fresh. I also wonder the cost of having alts-- because at the old price, I was paying I think $16-19 to have 4 characters-- because I want to enjoy all the classes, I don't like picturing Molt in all of them.
0 - Molt attends the battle of the flats, partly to search for someone, or anyone he may know but mostly on a last ditch effort to prove something to himself and make something of his life-- or last remaining moments of his life. Shortly after the key dropped to the earth is when Molt decided..."nah, eff this es", and G'd up. This is where he obtains a chocobo, and tries to gtfo as fast as possible, relying on Bahamut to take his time flying around (such as his flight of Limsa-- pretty far away). This is not to say there are not any instances of a bucking Chocobo or injuries, but it's general enough for a start.
1 - Molt retreats to a cave in Thanalan, Thal's Respite? Leaves the cave for the first time a week later, but stays holed up in the cave for about a month, venturing out little by little for food. Eventually he returns to Ul'Dah, attempting to reclaim anything he once had in a rented inn room. Noting such destruction, he makes his way to Gridania. Seeing the destruction here, he gives up-- surely Limsa is no better off. The third or fourth month of the year he visit the impact site. While there, he takes weapons and armor-- and anything else of value laying around-- to eventually sell them (if it's possible to visit, much less reclaim anything). Possibly a mysterious mark forms on one or both of his arms. Hides goods and surveys Ul'Dah
2 - Makes a pilgrimage. He starts in the plains east of Gridania, near Ala Mhigo, to a location that was leveled some time ago. He spends weeks excavating the site, finding a necklace, presumably his mothers, while camping out or staying a few nights in Ala Mhigo (assuming it's not destroyed). Takes his pilgrimage and travels the land, staying nowhere twice. He picks up anything worth selling on the way, stopping sometimes to visit the flora to stock up on ingredients; regents and such.
3 - Finishing his journey, he returns to Ul'Dahl to check the progress. There's not much, so focusing on crafting/doctoring biz during the day, he also trains at night. This is probably the time when the Garleans will be sending out more than scouting parties, so it's also a time to start selling his supplies.
4 - Possibly back and forth between Ul'Dah and the Black Shroud/Gridania. He focuses on training, picking up some Black Magic, refines White Magic, and hones his combat with use of a dagger, his fists, and a pole arm, possibly swords. If he did not gain the mysterious mark in Year 1, then he instead gets a tattoo, for the hell of it-- he himself is changing from what he once used to be, after all.
5 - He hones in on his training. By now, he should have picked up the basics and even advanced skills of a sword and armor smith, since having to sell them requires knowledge, use and practice in the art. His Alchemy should be maxed out, and healing techniques should be comfortable. If he gained the mysterious mark, his black magic training should be more focused on the Umbral/Void/Shadow magicks. This isn't his everyday thing, the magic is just used in his combat skills. Place of residency in ARR is unknown.
There's so many variables still unknown. Will that cave that Molt used to hide out be in ARR? Where will Bahamut be? What will be the total city devastation? What will be left of the battlefield under Meteor? Whose forces will be in that battlefield, and how long will it take them to go there? How are people going to react in those five years and how will they adjust?
I wonder, too, what will we get to do to our existing characters when ARR launches-- Rename? Reassign cosmetic changes and deity? Nameday? What about citizenship? I often wonder what would happen if I simply remade Molt, so I can enjoy his two classes over again, and start fresh. I also wonder the cost of having alts-- because at the old price, I was paying I think $16-19 to have 4 characters-- because I want to enjoy all the classes, I don't like picturing Molt in all of them.
![[Image: xivpads.png]](http://xivpads.com/sig/i/13151740/xivpads.png)
F&AM, A&ASR 32°