The Chosen:
Varus Rosenthal - Magus (BLM)
Attributes:
Anita Aezantia - Dark Knight (PLD)
Attributes:
Gunther Wallace - The Engineer (BLM)
Attributes:
Jarben Raret - The Captain (WAR)
Attributes:
Sanzoku Sharpeye- The Brigand (ARC)
Attributes:
Jikam Constant -Â The Wanderer (DRG)
Attributes:
Skills and Abilities:
Breitak Zod - The Mercenary (WAR)
Attributes:
Clover Covey - The Sleeper (BRD)
 Attributes:
S'honji - The Scoundrel (ROG)
Attributes:
Varus Rosenthal - Magus (BLM)
Attributes:
- STR: 0
- DEX: 0
- VIT: 0
- CON: 0
- INT: 3
- MND: 0
- PIE: 2
- Aether Burst: The Atheneum increases your magical potency over the course of the battle. Gain a +2 modifier to your first, third, and fifth magic attack.
- Path of the Magus (Passive): A lifestyle more than an occupation. Differing from a mage or a magic user, a Magus is someone who sacrifices their humanity to achieve the impossible using magic as a medium. They oft attain great power at equivalent cost to themselves or those around. +1 to INT.
- Flow and Transference of Power (Passive): Mastery over the movement and manipulation of energies and information. All energy-based and mental attacks are blunted. -1 modifier to all enemies' energy-based attacks (Thermal, Photon, Electric, Fire, Wind/Kinetic, Aetherial, etc).
- Aetherial Shield (Passive): An invisible, body-tight weave of Aether that shields against physical attacks. +1 to VIT.
Anita Aezantia - Dark Knight (PLD)
Attributes:
- STR: 1
- DEX: 0
- VIT: 1
- CON: 3
- INT: 0
- MND: 0
- PIE: 0
- Heart of Harmony: The Atheneum boosts your healing potency as the battle rages. Your first, third, and fifth healing skill or spell restores an extra 1HP.
- Innocent Monster (Passive): Despite aspiring to succeed her father and his clouded lineage, Anita strives to preserve her innocence and nobility no matter how black the path she walks truly is. +1 to PIE.
- Phantom Veil (Passive): A shadowy optical illusion trails after Anita's movements. Enemies attacking her receive a -1 to attack rolls if they rely on sight. Does not stack with Blind.
- Spellblade (Passive): Combining both her talent mage and her training as a Paladin, Anita has devised a way to can encase her blade in magical elements such as fire to increase the potency of her strikes. +1 STR.
Gunther Wallace - The Engineer (BLM)
Attributes:
- STR: 1
- DEX: 0
- VIT: 1
- CON: 0
- INT: 3
- MND: 0
- PIE: 0
- Presence Concealment: The Atheneum enhances your skill in subversion. You receive a +4 to initiative roll and your first attack if it is a sneak attack or ambush of some kind.
- Freehand Magic (Passive): Through long and bitter training, Gunther can cast spells without using a medium such as a staff or wand. The training involved made him very sensitive to the nature of aether and he casts with terrible and ruthless efficiency. +1 INT.
- Aetheric Veil (Passive): By gathering and condensing aether around him he can dull physical attacks. +1 to physical defense.
- Close Range Training (Passive): All casting and no punching makes Gunther a dull boy. To avoid that, Gunther has received extensive hand to hand combat training, and has no qualms about utilizing it. +1 to STR.
Jarben Raret - The Captain (WAR)
Attributes:
- STR: 2
- DEX: 0
- VIT: 0
- CON: 2
- INT: 0
- MND: 0
- PIE: 1
- Mad Enchantment: At the beginning of each battle, the Atheneum increases your STR by 3 at the cost of your sanity, making you attack anything that gets in range, including your allies. Lasts until all but yourself and your partner are standing. Disengaging is practically impossible unless dragged away from the conflict somehow.
- Momentum (Passive): After this first successful attack, Jarben gains a +1 modifier to his attack rolls at the cost of -1 physical defense. This effect lasts until he misses or is hit.
- Hellsguard (Passive):Jarben's clan is well-versed in magic, and as such, is naturally resistant to its effects. +1 to magic defense.
- Juggernaut (Passive): Jarben's years spent fighting the ever-present beastman threat have hardened his body to its physical peak. +1 to physical defense rolls.
Sanzoku Sharpeye- The Brigand (ARC)
Attributes:
- STR: 0Â
- DEX: 3
- VIT: 1
- CON: 1
- INT: 0
- MND: 0
- PIE: 0
- The Mind's Eye:Â The Atheneum has blessed you with knowledge of your opponent's fighting styles and spells. +1 to physical defense.Â
- Highway Robbery: The brigands imposing figure and unnatural confidence makes him an intimidating opponent, even for seasoned adventurers, his presence slowing the opponents reflexes. (Lowers opponents DEX by 1)
- Quickfooted Thief: It's not easy to move fast enough to keep up with a charging chocobo pulled caravan, and the years of doing just that have left the Brigand light on his feet and slight of step. (+1 DEX)
- Common thug: Years of forcing others out of their treasured possessions, often from their unwilling hands, have granted the Brigand additional muscular strength. Who says crime doesn't pay. (+1STR)
Jikam Constant -Â The Wanderer (DRG)
Attributes:
- STR: 2
- DEX: 0
- VIT: 1
- CON: 1
- INT: 0
- MND: 0
- PIE: 1
Skills and Abilities:
- The Mind's Eye: The Atheneum has blessed you with knowledge of your opponent's fighting styles and spells. +1 to physical defense.
- Guardian Angel(passive):Â A force beyond the understanding of the young miqo'te has seemed to guide him his entire life, and up until recently, has done well to keep him out of harm's way. +1 to Magic defense rolls.
- Light on your feet(passive): Time spent as an acrobat and on the road for years has developed into quick reflexes and agile dexterity. This skill provides +1 to DEX.
- "And let no harm befall them..."(passive): Heavily focused upon the characters ultimate goal, he is only riled further when the ones he hold close to him are befallen of harm. For one round after the partner (assuming they are present in the fight) takes damage, increase Melee Attack rolls by +1.
Breitak Zod - The Mercenary (WAR)
Attributes:
- STR: 3
- DEX: 0
- VIT: 1
- CON: 1
- INT: 0
- MND: 0
- PIE: 0
- Mad Enhancement:Â At the beginning of each battle, the Atheneum increases your STR by 3 at the cost of your sanity, making you attack anything that gets in range, including your allies. Lasts until all but yourself and your partner are standing. Disengaging is practically impossible unless dragged away from the conflict somehow.
- Weapon Master (Passive): A (relatively) long life spent on countless battlefields has allowed Zod to use and master many tools of war, granting him a +1 attack roll with any physical weapon.
- Gets the Job Done (Passive): Any mercenary will develop a reputation over time, and Breitak is no exception. Despite his bloodthirst and violent tendencies Zod always finishes a job he's hired for. Even if reduced to 0 HP Breitak can continue to fight for 1 round. All attributes are reduced to 0 for his final turn.
- Veteran of War (Passive):Â You don't get to middle age as a professional mercenary by being easy to kill. +1 to Physical defense rolls.
Clover Covey - The Sleeper (BRD)
 Attributes:
- STR: 1
- DEX: 2
- VIT: 1
- CON: 0
- INT: 0
- MND: 0
- PIE: 1
- Presence Concealment: The Atheneum enhances your skill in subversion. You receive a +4 to initiative roll and your first attack if it is a sneak attack or ambush of some kind.
- Force of Will (Passive): Born with the unstoppable determination to become greater than the greatest. Add +1 to Physical defense rolls.
- Shell of Fear (Passive): Hide the heart from further sorrow and conceal true feelings. Add +1 to Magical defense rolls.Â
- Lucky Number XIII (Passive): With so much more to learn and plans sure to fail, a rookie has to get desperate sometimes. Let luck be the last resort. When hit points fall below half, add +1 to DEX.
S'honji - The Scoundrel (ROG)
Attributes:
- STR: 0
- DEX: 0
- VIT: 0
- CON:Â 2
- INT: 0
- MND: 0
- PIE:Â 3
- Presence Concealment - The Atheneum enhances your skill in subversion. You receive a +4 to initiative roll and your first attack if it is a sneak attack or ambush of some kind.
- Hiding in plain sight - The scourge has made a business out of surprise and discord on the battlefield. With years of pilfering, evading and escaping being the sole thread keeping him one step ahead of his enemies, Opportunity is the Scourge's biggest weapon. Allowing him to blend in with crowds or even stay hidden amongst the most vibrant Scenery. Knowing when to play his cards, fold, or flip a table, the scourge always has an ace up his sleeve. Allows you to be considered disengaged from combat if opponent loses track of you. -2 MP.