
(04-28-2015, 04:33 PM)Naunet Wrote: There's a reason the standard paradigm for character design involves developing races that each have unique, identifiable silhouettes. I'm not sure what changed that made people suddenly afraid of investing in some variety. Variety is good. SE doesn't need you defending their choices, especially not financial-related stuff.
Games would be so much better if there was less justifying done by playerbases. -_-
I would like variety too! Most aren't trying to justify, they're just attempting to explain possible reasons for why design choices were made. 6-7% of players are Roegadyn. 10% are Highlanders. Of those players, approximately less than 40% are females. In the context of wanting to devote your extremely busy team to something that will be majority-popular, 'safe' types make the most business and manpower sense. It sucks for the players who want tough ladies, but producing for majority appeal can be cold that way. Personally, I'm hoping the demand for Viera convinces SE to try their hand at something different - even if it isn't Viera exactly.