
(04-28-2015, 07:45 PM)Desu Nee Wrote:Right, and as you mention, you also have your Quentin Tarantino, your Kojima your Christopher Nolan. Of course the director/dev won't always be right.(04-28-2015, 07:43 PM)Cogito Wrote: I actually have a very positive view of the future of games, but I think it's not in (most) triple A studios.I do have to note however one thing. Not always the Dev/Artistic Director is right.
Examples being the rebirth of the mid-high range studio as exemplified in CDProjekt, CCP, and Paradox, as well as the rise of indies/rebirth of "garage video game development" as seen in Limbo, Titan Souls, Bastion/Transistor, and of course the occasional kickstarter game such as Pillars of Eternity and Wasteland 2.
Tools will continue to get better and easier for independent teams, now many game engines and toolkits such as Unreal Engine 4 are making cheaper models for indie developers to use the engine.
AAA gaming development will always exist just as AAA movies will always exist, but 90% of the time the better/more meaningful stuff is going to come from lesser known studios, or games with much smaller budgets than the triple-A games. Just like how most of the best movies every year tend to be independent films, or artistic directors given a budget and free range with that budget.
Shaylaman, John Karmack, and George Lucas were given full liberty to his movies/daikatana/starwars prequels. And we all know what happened.
Not everyone is a Kojima.
I guess I just feel very differently about video games. I think the industry overall is getting much much better, it still has a long ways to go but change is happening.
Again, yes there are tons of trash indie games, but there are tons of classics as well.
I would actually argue that as a medium, more "quality video games" (games that for one reason or another someone will really love or enjoy) are made annually than a decade ago.
You have a lot of sexists coming out of the woodwork and harassing female gamedevs and anyone that complains about sexism in the industry, but at least people are starting to complain and make these criticisms of the industry now, and change is happening in response to them.
Gone Home, easily one of my favorite games of the decade, would not have existed ten years ago for a number of reasons.
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