
Square Enix makes no qualms about its style. In many ways, and in many explanations, it has made statements to the effect that it is not in the same league as many of its competitors, and its true when you consider the blow factors.
- The FFXIV Team is an in-house development team with its own Publisher (Square Enix) It is only beholden to its direct investors, that invest in the company, not the project. This allows it to preserve a bit of artistic and stylistic agency. This is apparent in a lot of its development choices, including maintaining its Pay-to-Play model.
- FFXIV host a rather robust back-up system. The character data is backed up to the storage drives at a rate higher than most MMOs on average. The side effect to this, is of sourced the heightened processing load for each amount of character data that's backed up. A lot of MMOs sacrifice that micro-level of stability for the sake of saving processor power.
- FFXIV is one of rare MMOs to ever venture multiplatform. This comes at its own cost - concern for load times on Consoles as well as preserving an equivalent experience across them.
Each game, and each developer and Publisher comes with its Pros and Cons. In terms of Au Ra design, and any design feature in this game, you are going to be dealing with typical Square Enix tropes. Which, in my opinion, happen to be quite better than most companies (Blizzard, EA, NCSoft all come with sticking points with me that push me away from many of their games.) It's a matter of 'what you can accept' as often discussing the issue on a conscious design choice by Square Enix rarely nets change, and airing such reservations habitually only serves to disturb those who find or are attempting to find contentment in the provided content.
It's ok to push for improvements, just be wary of how, and how hard. In Square Enix's case, it's also 'where' that becomes a consideration.
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If I may speak on a matter of personal opinion - I actually find it more enthralling to see what players do with limited resources in Character Creator, than the massive character creation systems on par with Aion.
When there is so much variety, the attention to subtle differences are often lost in favor of something that is extremely variant or referential. Where as with a limited character creation I often find that people focus on trying to create something that is both unique and comfortable, bringing out the attention to detail (such as clothing, accessories, makeup, etc.) that emphasis ownership of the character.
But that is simply a personal impression. Other people's experience may vastly differ. But in spite of the initial thrill of having an extensive character creator to play with (which I often tinker with in single player games a lot) I often feel much more fulfilled and comfortable with the more limited, yet still variant options I get from FFXIV's character creator.
Often when make a character with FFXIV's creator, I'm pretty happy once I've finalized my decision, where in contrast, I've had to go back a couple times in Dragon Age Inquisition because my initially 'unique' face just didn't settle well with me in the long term.
- The FFXIV Team is an in-house development team with its own Publisher (Square Enix) It is only beholden to its direct investors, that invest in the company, not the project. This allows it to preserve a bit of artistic and stylistic agency. This is apparent in a lot of its development choices, including maintaining its Pay-to-Play model.
- FFXIV host a rather robust back-up system. The character data is backed up to the storage drives at a rate higher than most MMOs on average. The side effect to this, is of sourced the heightened processing load for each amount of character data that's backed up. A lot of MMOs sacrifice that micro-level of stability for the sake of saving processor power.
- FFXIV is one of rare MMOs to ever venture multiplatform. This comes at its own cost - concern for load times on Consoles as well as preserving an equivalent experience across them.
Each game, and each developer and Publisher comes with its Pros and Cons. In terms of Au Ra design, and any design feature in this game, you are going to be dealing with typical Square Enix tropes. Which, in my opinion, happen to be quite better than most companies (Blizzard, EA, NCSoft all come with sticking points with me that push me away from many of their games.) It's a matter of 'what you can accept' as often discussing the issue on a conscious design choice by Square Enix rarely nets change, and airing such reservations habitually only serves to disturb those who find or are attempting to find contentment in the provided content.
It's ok to push for improvements, just be wary of how, and how hard. In Square Enix's case, it's also 'where' that becomes a consideration.
----------------------------------------------------------------------------
If I may speak on a matter of personal opinion - I actually find it more enthralling to see what players do with limited resources in Character Creator, than the massive character creation systems on par with Aion.
When there is so much variety, the attention to subtle differences are often lost in favor of something that is extremely variant or referential. Where as with a limited character creation I often find that people focus on trying to create something that is both unique and comfortable, bringing out the attention to detail (such as clothing, accessories, makeup, etc.) that emphasis ownership of the character.
But that is simply a personal impression. Other people's experience may vastly differ. But in spite of the initial thrill of having an extensive character creator to play with (which I often tinker with in single player games a lot) I often feel much more fulfilled and comfortable with the more limited, yet still variant options I get from FFXIV's character creator.
Often when make a character with FFXIV's creator, I'm pretty happy once I've finalized my decision, where in contrast, I've had to go back a couple times in Dragon Age Inquisition because my initially 'unique' face just didn't settle well with me in the long term.