
The mmo I spent the majority of my time playing was WoW. I dabbled in rp with it a little before I got serious about raiding, and one thing that you'd see is that just about every single female troll would have the same face: the pretty face. And, before the barbershop was added, most of them had the same hair.
Though I played Aion and spent huge amounts of time in the character creator, coming to FF I had about five minutes worth of disappointment in the beta when I saw that there were no sliders. But, even so, there was enough places to change things to be different enough. That's not to say that there isn't room for improvement -- every game has room for improvement over a broad array of areas. But it always seemed weird to me that people would complain the most about character creation. Maybe it's the years I spent as a semi-hardcore raider speaking, but the areas that always had the highest amount of concern for me was class balance (resto shammy in heroic firelands was one of the most miserable things -- the only time as a raider where no matter what I did, no matter how much theorycrafting or minmaxing I did, no matter how much I tweaked my stats or tried new methods, I was still only coming up with a small fraction of healing done compared to resto druid. This wasn't a matter of epeen; I genuinely felt I was letting the raid team down) and pve/raid encounters. Content mattered most.
While I've hung up my raiding hat, I think content still does matter more to me. I want the art team spending more time on the landscape, on emotes, on poses, on new pieces of gear, etc over too much bling in the character creator. However, things like more noses, jawlines, and eyes would be beyond welcome, and I don't think that would require much in the way of changes on gear.
And, actually, a dye system like what GW2 has would be omgamazing. I think I would actually prefer something like that implemented over changes done in the character creator. Times 1000. GW2's character creator is pretty decent to me, but in the short amount of time I played it, I spent way more time customizing each and every piece of gear that came my way and agonizing over what dye I could afford than I ever spent messing around with the sliders in their character creator.
Though I played Aion and spent huge amounts of time in the character creator, coming to FF I had about five minutes worth of disappointment in the beta when I saw that there were no sliders. But, even so, there was enough places to change things to be different enough. That's not to say that there isn't room for improvement -- every game has room for improvement over a broad array of areas. But it always seemed weird to me that people would complain the most about character creation. Maybe it's the years I spent as a semi-hardcore raider speaking, but the areas that always had the highest amount of concern for me was class balance (resto shammy in heroic firelands was one of the most miserable things -- the only time as a raider where no matter what I did, no matter how much theorycrafting or minmaxing I did, no matter how much I tweaked my stats or tried new methods, I was still only coming up with a small fraction of healing done compared to resto druid. This wasn't a matter of epeen; I genuinely felt I was letting the raid team down) and pve/raid encounters. Content mattered most.
While I've hung up my raiding hat, I think content still does matter more to me. I want the art team spending more time on the landscape, on emotes, on poses, on new pieces of gear, etc over too much bling in the character creator. However, things like more noses, jawlines, and eyes would be beyond welcome, and I don't think that would require much in the way of changes on gear.
And, actually, a dye system like what GW2 has would be omgamazing. I think I would actually prefer something like that implemented over changes done in the character creator. Times 1000. GW2's character creator is pretty decent to me, but in the short amount of time I played it, I spent way more time customizing each and every piece of gear that came my way and agonizing over what dye I could afford than I ever spent messing around with the sliders in their character creator.