
I'm sorry to say, but that sort of design is kind of intrinsic in all character/race design systematically in roleplaying games.
After all, if you don't, you don't appeal to your base and you hurt your bottom line. Games like Dark Souls get away with having more grotesque designs because they appeal to their player's niche. Bethesda has such widely variant design because it appeals to their more western targeted audience. Everyone makes targeted decisions on character design based on what they feel their target base feels appealing.
Then difference is that Yoshida went out and said it plainly, rather than cover it in some corporate PR distraction that waifs the scent of finely minced and measured feces.
After all, if you don't, you don't appeal to your base and you hurt your bottom line. Games like Dark Souls get away with having more grotesque designs because they appeal to their player's niche. Bethesda has such widely variant design because it appeals to their more western targeted audience. Everyone makes targeted decisions on character design based on what they feel their target base feels appealing.
Then difference is that Yoshida went out and said it plainly, rather than cover it in some corporate PR distraction that waifs the scent of finely minced and measured feces.