I'll admit Verence makes some good points and yeah, once in awhile sure a dice roll could be fine for giggles.
Thing is though, Verences last bit in his post goes straight back, once more to what I've been saying all along. "Talk it out." We've managed to RP since beta without /random and it all seemed to turn out just fine. Please don't take this the wrong way... but if I'm going to be using dice or /random, I may as well be playing a table top game. One of the things that actually sets FFXIV RP apart from those games is that people didn't make use of /random or dice for any of their outcomes. They all talked it over like good, honest people and we all still managed to have wonderful RP.
I just feel that /random is to late to the party and it's probably going to end up being one of those things that will only be done in certain shells. This is all fine and dandy but as Verence says. Unless -everybody- agrees on it, /random is -not- the way to go. However, I'm -not- saying to do away with it or toss it out the window. I'm all up for experimenting it with people but in the end, I just feel that it still may cause more harm then good...
I'm not joking when I say I've played table tops with friends and every game for 4 games straight, the same friend in the group always rolled low and died or got banged up hard. I know those odds sound abysmal but they seriously can happen... I just wouldn't want to be in the shoes of the guy who has rotten luck, let alone try to picture the stress they'd be under OoC. So a better way to avoid that luck is to not rely on the source that's causing it.
My biggest fear really, is ending up seeing fights become nothing but.
Gospel: *Swings axe at marmot with all his force in attempt the smash it.*
/random: rolls 400
Marmot: Dodges your attack and quickly attempts to throw a nut at Gospel's head.*
/random: 345
Gospel: *Deflects the marmots nut with a swift parry and once more seeing an opening, attempts to smash the marmot with a brutal swing.*
/random: 638
Marmot: Taking a small hit the marmot wiggles and burps in its sudden hit. In attempt to counter attack the marmot uses nutkick to chuck another nut, only this time at Gospel's groin.*
/random: 005
Gospel: *laughing like a crazed hobo, picks up the marmot and attempts to finish it off mortal kombat style with an horrifying soul steal*
/random: 001
Marmot: *wiggles at one HP but attempts to claw Gospel in the face*
/random: 902
Gospel: *Cursing loudly as he is scratched. With the marmot still in hand, he shakes the marmot and attempts once more to finish it off with horrifying soul steal*
/random: 025 ((wtf?))
Marmot: *Thrashes about once more and attempts to scratch Gospel's face.*
/random: 879
Gospel: "Ah, screw this!" *Gospel having giving up on horrifying soul steal, instead decides to throw the marmot in attempt to get rid of it in his moment of anger.*
/random: 105 ((There is no god!))
Marmot: *The marmot merely drops to the floor instead of being thrown and attempts to latch to Gospel's face to claw him to death.*
/random: 796
Gospel: *Marmot oddly succeeds and is mauled by annoying marmot, and flails around like an angry Opo-Opo*
...Okay long story short, aside from bad luck with /random. I just feel It would also become very annoying having /random flooding the chat screen. Now stack that with multiple people all doing /random in a group setting and yeah, chat flood hell.
But to state Verence one last time, /random can be an okay occasion in a moment where you feel something is a make or break. Such as the example Verence gave where somebody feels that hit or something should connect while the other feels that it should miss. If the two are willing to throw it to /random, then by all means... make use of it. As long as /random isn't used for every damn little thing, then fine. Use it, have a blast.
Thing is though, Verences last bit in his post goes straight back, once more to what I've been saying all along. "Talk it out." We've managed to RP since beta without /random and it all seemed to turn out just fine. Please don't take this the wrong way... but if I'm going to be using dice or /random, I may as well be playing a table top game. One of the things that actually sets FFXIV RP apart from those games is that people didn't make use of /random or dice for any of their outcomes. They all talked it over like good, honest people and we all still managed to have wonderful RP.
I just feel that /random is to late to the party and it's probably going to end up being one of those things that will only be done in certain shells. This is all fine and dandy but as Verence says. Unless -everybody- agrees on it, /random is -not- the way to go. However, I'm -not- saying to do away with it or toss it out the window. I'm all up for experimenting it with people but in the end, I just feel that it still may cause more harm then good...
I'm not joking when I say I've played table tops with friends and every game for 4 games straight, the same friend in the group always rolled low and died or got banged up hard. I know those odds sound abysmal but they seriously can happen... I just wouldn't want to be in the shoes of the guy who has rotten luck, let alone try to picture the stress they'd be under OoC. So a better way to avoid that luck is to not rely on the source that's causing it.
My biggest fear really, is ending up seeing fights become nothing but.
Gospel: *Swings axe at marmot with all his force in attempt the smash it.*
/random: rolls 400
Marmot: Dodges your attack and quickly attempts to throw a nut at Gospel's head.*
/random: 345
Gospel: *Deflects the marmots nut with a swift parry and once more seeing an opening, attempts to smash the marmot with a brutal swing.*
/random: 638
Marmot: Taking a small hit the marmot wiggles and burps in its sudden hit. In attempt to counter attack the marmot uses nutkick to chuck another nut, only this time at Gospel's groin.*
/random: 005
Gospel: *laughing like a crazed hobo, picks up the marmot and attempts to finish it off mortal kombat style with an horrifying soul steal*
/random: 001
Marmot: *wiggles at one HP but attempts to claw Gospel in the face*
/random: 902
Gospel: *Cursing loudly as he is scratched. With the marmot still in hand, he shakes the marmot and attempts once more to finish it off with horrifying soul steal*
/random: 025 ((wtf?))
Marmot: *Thrashes about once more and attempts to scratch Gospel's face.*
/random: 879
Gospel: "Ah, screw this!" *Gospel having giving up on horrifying soul steal, instead decides to throw the marmot in attempt to get rid of it in his moment of anger.*
/random: 105 ((There is no god!))
Marmot: *The marmot merely drops to the floor instead of being thrown and attempts to latch to Gospel's face to claw him to death.*
/random: 796
Gospel: *Marmot oddly succeeds and is mauled by annoying marmot, and flails around like an angry Opo-Opo*
...Okay long story short, aside from bad luck with /random. I just feel It would also become very annoying having /random flooding the chat screen. Now stack that with multiple people all doing /random in a group setting and yeah, chat flood hell.
But to state Verence one last time, /random can be an okay occasion in a moment where you feel something is a make or break. Such as the example Verence gave where somebody feels that hit or something should connect while the other feels that it should miss. If the two are willing to throw it to /random, then by all means... make use of it. As long as /random isn't used for every damn little thing, then fine. Use it, have a blast.