
(04-29-2015, 04:45 PM)Naunet Wrote:(04-29-2015, 04:35 PM)Warren Castille Wrote: And further improvements have come in the form of hair styles and the like.
And the like?
Just hairstyles. A couple facepaints.
It wouldn't kill them to add to face options, to remove face restrictions on special features, or to increase eye/jaw/nose/mouth options. Harder would be body types, but I know that is also doable, too (have seen an MMO add them after the fact).
Yes, FFXIV CAN do better.
There was a dev post following up on those exact things. I think in either the body hair thread or one for highlander male eyebrows. The gist of the message was that the way they store all those other face options limits being able to expand them. They probably never intended to make more options, and designed the characters with a limited set of static options.
Could it be expanded? Yes. It would only require a complete re-importing and upgrade of whatever current method of storing character data is used. And increased network load, because they might have grouped some features together into a single option server-side, which would then need to have them split back up. I'm not one of their staff and can only speculate.
Or in the PS3's case, perhaps it loads all the basic face models into RAM and then copies them to render? It could actually be running out of memory to continue doing this. Or it might severly impact the game when some super-unique character runs by and the PS3 has to have an "oh shit" moment, load the files from a slow hard disk, render them, and get them on the screen in time. Accessing an HD is about as slow as stored memory can get for these things.Maybe SE decided they wanted a steadier framerate, so they reduced the number of possible combinations to accomodate that? Anyone playing on PS3 or a low-spec PC can probably attest to horrible lag and crashes when too many people show up. Now let's make that too many -different- people and make it worse.