
Could character customization be improved? Sure. I definitely miss the dye system from Guild Wars 2 and some more parts and options to play with in the creator would certainly be welcome.
Should it be changed, especially right now? Not really. Square Enix has given the player base enough control so that each character stands out from the one next to it. That's more than most games will ever allow.
I'd also like to point out that some of the requests I've seen in the community are quite frankly unrealistic; take body sliders, for instance. The amount of work required to implement a feature like that post-release is insane. You're talking a complete rework of the player models, equipment models, the netcode that transmits this information to each player, adjustments to the creation UI, etc. Budget, time and resource constraints just don't allow for this sort of thing.
Even then, games that happen to provide this are often riddled with problems. Take a look at Saints Row; there's plenty of clothing that doesn't weight properly to the player's body. Take that camisole they added in IV with the broken bust. It looks awful. A complete waste of a clothing slot.
Honestly I'd rather just have one well-modeled body that doesn't come with clipping and weight issues than to have a plethora of options that will ruin the look of whatever it has equipped. There comes a point where too much customization is a bad thing and this is where it resides.
Should it be changed, especially right now? Not really. Square Enix has given the player base enough control so that each character stands out from the one next to it. That's more than most games will ever allow.
I'd also like to point out that some of the requests I've seen in the community are quite frankly unrealistic; take body sliders, for instance. The amount of work required to implement a feature like that post-release is insane. You're talking a complete rework of the player models, equipment models, the netcode that transmits this information to each player, adjustments to the creation UI, etc. Budget, time and resource constraints just don't allow for this sort of thing.
Even then, games that happen to provide this are often riddled with problems. Take a look at Saints Row; there's plenty of clothing that doesn't weight properly to the player's body. Take that camisole they added in IV with the broken bust. It looks awful. A complete waste of a clothing slot.
Honestly I'd rather just have one well-modeled body that doesn't come with clipping and weight issues than to have a plethora of options that will ruin the look of whatever it has equipped. There comes a point where too much customization is a bad thing and this is where it resides.