
Higher social standing is not usually the problem, as most have said the problems start when higher station leads to a from of god-moding or direct influence on the main plot.
There are also lore things to consider. Higher station usually means political involvement, and the politics of various city states is really whacky in some places. I do not know much about Limsa or Grid other than the basics, but in Ul'dah the political struggle is between the Monetarists and the supporters of the Sultana. Sultans (or in 1.0 the Sultana) and their supporters were the traditional rulers of Ul'dah in the past, they have since lost most of their political authority. Monetarists (merchant princes and the incredibly wealthy) as of 1.0 were the majority in the Syndicate, a political body the Monetarists created to have ruling authority over the Sultana. The Syndicate is in charge of Ul'dah, with the Sultana herself being little more than a figure head. Organizations exist opposing the Monetarists, as well as individuals. The Grand Company leader for Ul'dah, an Ala Mihgan refugee and gladiatorial champion, is a supporter of the Sultana's rule. Likewise, the Sultansworn (the primary body of Paladins) are also opposed to the Monatarists. The Monetarists themselves are largely represented by most every guild in Ul'dah (from the Weavers to the Pugilists). So you see how the conflict bleeds down to the common adventurer on the street.
Please keep in mind that his is really just being used and an example of the somewhat larger concerns and conflicts those of higher station are involved in. Add to this the prospects of duty to one's family, and the concept of arranged marriage for political power and you have a big fun wealth of dramatic material to draw off of. Just keep in mind that if one's status and standing become the end all be all resolution for every conflict or problem that comes up, that really is just a form of god-moding. Winning all the time make for boring characters, unless you are Achilles. If you are Achilles you just die when someone gets lucky and nicks you in the heel and that is the end of you. ;p
There are also lore things to consider. Higher station usually means political involvement, and the politics of various city states is really whacky in some places. I do not know much about Limsa or Grid other than the basics, but in Ul'dah the political struggle is between the Monetarists and the supporters of the Sultana. Sultans (or in 1.0 the Sultana) and their supporters were the traditional rulers of Ul'dah in the past, they have since lost most of their political authority. Monetarists (merchant princes and the incredibly wealthy) as of 1.0 were the majority in the Syndicate, a political body the Monetarists created to have ruling authority over the Sultana. The Syndicate is in charge of Ul'dah, with the Sultana herself being little more than a figure head. Organizations exist opposing the Monetarists, as well as individuals. The Grand Company leader for Ul'dah, an Ala Mihgan refugee and gladiatorial champion, is a supporter of the Sultana's rule. Likewise, the Sultansworn (the primary body of Paladins) are also opposed to the Monatarists. The Monetarists themselves are largely represented by most every guild in Ul'dah (from the Weavers to the Pugilists). So you see how the conflict bleeds down to the common adventurer on the street.
Please keep in mind that his is really just being used and an example of the somewhat larger concerns and conflicts those of higher station are involved in. Add to this the prospects of duty to one's family, and the concept of arranged marriage for political power and you have a big fun wealth of dramatic material to draw off of. Just keep in mind that if one's status and standing become the end all be all resolution for every conflict or problem that comes up, that really is just a form of god-moding. Winning all the time make for boring characters, unless you are Achilles. If you are Achilles you just die when someone gets lucky and nicks you in the heel and that is the end of you. ;p