
(05-02-2015, 09:15 PM)Kellach Woods Wrote: Pretty sure I can retrace a Kudos post I made about exactly that happening. It's not that hard provided you have a good idea - Might just be you're looking for something that's not in the city (Coeurl Skin, etc.) Also need to escort someone but wouldn't mind a traveling partner. Plenty hooks you can use within the game's very own lore to do that, but it requires a commitment to RPing outside of the cities.
This, yes. I've been doing this the past year before my LS RP activity became too intense and I had to abandon open RP. Creating "RP quests" is a great way to have adventurous roleplay with strangers.
However know that not everyone will respond positively to this. I still remember that guy who, upon hearing that my character was looking for her lost child, just told her to leave a petition at the Leve Counter ("someone will pick it up eventually") and to scram out of the adventurers' guild because civilians like her were not allowed. It broke my heart IC and OOC because I thought hiring adventurers was always a great way to break the ice with strangers.
If you stumble on this kind of people, don't let them discourage you!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.