In general, when I run into something that doesn't mesh with my understanding of lore, I try to deal with it IC. Mostly, that means it ends up in one of three categories:
Naturally, inside Mysterium, the rules are rather more stringent, and people have to comply to lore. Anything that's not outright stated needs a plausible, lore-compliant explanation to justify it. However, that's one of the points of an FC -- to bring together players who share the same social contract.
EDIT: Lore compliant, I might note, is a pretty broad thing in XIV. With magic, magitek, Allagan technologies, and the lost lore of civilizations past, there's a lot of plausible explanations for a wide variety of concepts. I'm not saying this is a blanket justification to do whatever one wants, but rather that the lore is... squishy and fuzzy.
Also, one of the biggest problems of playing something that's "out there" from a lore standpoint is that the number of people with whom you can have productive RP is inherently reduced -- "productive" in this case meaning developing a character or a plot, as opposed to debating whether something is plausible or not or rehashing character histories.
- Seems unlikely but could happen: In this case, L'yhta will express surprise and possibly skepticism or interest, depending on what it is. Miqo'te dragoons are an example of that. If she's interacting with one, she'll be surprised to hear about it and want to know more. Someone claiming to be a White Mage will meet with skepticism, but she'd be interested in their story.
- Pretty clearly violates lore with no plausible explanation: Here, L'yhta will typically excuse herself, since the person seems nuts. I won't ignore the person, but I'll try to avoid getting involved in RP with them in the future. An example of this would be a recently awoken Allagan chosen by the Twelve themselves as their avatar, or a chocobo turned into hyur form and given intelligence.
- Totally out there: The WoD changelings, the mechwarriors, the ghosts in flesh with the powers of the gods -- these concepts are so far afield of lore that L'yhta will think the person is totally mad. If the person seems to be trolling, then yes, I'll ignore them. Otherwise, as above, I'll just have her get out of there ASAP.
Naturally, inside Mysterium, the rules are rather more stringent, and people have to comply to lore. Anything that's not outright stated needs a plausible, lore-compliant explanation to justify it. However, that's one of the points of an FC -- to bring together players who share the same social contract.
EDIT: Lore compliant, I might note, is a pretty broad thing in XIV. With magic, magitek, Allagan technologies, and the lost lore of civilizations past, there's a lot of plausible explanations for a wide variety of concepts. I'm not saying this is a blanket justification to do whatever one wants, but rather that the lore is... squishy and fuzzy.
Also, one of the biggest problems of playing something that's "out there" from a lore standpoint is that the number of people with whom you can have productive RP is inherently reduced -- "productive" in this case meaning developing a character or a plot, as opposed to debating whether something is plausible or not or rehashing character histories.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))