(05-05-2015, 02:50 PM)Warren Castille Wrote:(05-05-2015, 02:41 PM)Seriphyn Wrote: Because any moment you challenge someone's existence IC, there is automatically going to be OOC implications.
This is incorrect and takes away from your whole dialogue.
I strongly agree with Warren on this point, if your character is a big loud mouth, who would proclaim someone a lier in the middle of a public bar then by all means do so. If they were adventurous enough to pick such an unusual lore concept, then they are probably prepared for this eventuality and may even welcome the tension that it creates.
I tend to have the opposite problem. Because Klynzahr was raised at sea and traveled to dozens of exotic port cities, she will barely bat an eye at most of the absurdity she encounters, even when I as her player am squirming and wondering how in the world it could be possible.
 The one exception to this happened years ago, when we encountered someone claiming to be a dimensional travel accident. This person was nice and actually played the concept fairly well, but Klynzahr took the liberty of telling half her free company that the character in question was suffering from delusions and amnesia.
I am a fairly firm believer that you should try to let your character lead in these cases. If the player in question becomes offended OOC, that is your cue to bugger off, because there is no sense in getting involved with players who can't keep their IC and OOC separate.
/my 2 gil
Edited to Add: That being said, if you do play a character who is going to make a big public scene out of not believing someone's claims, it should always be preceded by an OOC warning along the lines of "I'm sorry, my character is about to be a bit of a dick, because he doesn't believe that interdimensional travel (or whatever else happens to be the point of contention) is possible".