(05-07-2015, 02:15 PM)LiadansWhisper Wrote:Quote:Mage: the Ascension is a game. It's a game about mature themes and difficult subjects. As such, it requires not only imagination but common sense. Common sense says that words in an imaginary game aren't supposed to be real. Common sense says that you don't try to do "magic spells" based on a creation derived entirely from someone else's imagination. Common sense says that you don't try to dig up agents of the supernatural just because of inspiration in some wholly fictional source. common sense says that the game is just for fun, and that when it's over, it's time to put it away.
If you find yourself flying in the face of common sense, then put the book down, back away slowly and seek professional help.
For the rest of you, enjoy the unlimited possibilities of your imagination.
This series of games was where I learned to really, truly role-play, and they taught me one very important rule: OOC and IC should be kept apart as much as possible so that we, the players, can maintain a proper grip on reality.
It's exceedingly unhealthy to forget where the game ends and reality begins. Â Every time you mix OOC and IC, that line gets a little blurrier. Â So it's important to keep each world as separate as possible. Â Some mixing is bound to happen, but it should be avoided if at all possible.
White Wolf's claims at the start of each of its game lines are more about avoiding legal liability than advocating good game advice, after a number of incidents in which they were tarred with the same brush as D&D with regards to inciting people to violence and suicide. That's pretty off-topic, though.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine