
At that point we are implementing a scripting language with object oriented capability. Bla bla ps3 limitations phrased as something that doesn't directly vilify the ps3.
Also we don't need that many lines. Just tell us exactly how much time is left on the cooldown.
if([skill].coolDown > 0){
   /e [skill] ready in [skill].coolDown seconds.
Oh.. if only. This is why I loved XII so much. It was basically scripting built into the battle system.
Also we don't need that many lines. Just tell us exactly how much time is left on the cooldown.
if([skill].coolDown > 0){
   /e [skill] ready in [skill].coolDown seconds.
Oh.. if only. This is why I loved XII so much. It was basically scripting built into the battle system.