
(05-08-2015, 10:52 AM)allgivenover Wrote:(05-08-2015, 10:47 AM)Unnamed Mercenary Wrote:(05-08-2015, 10:38 AM)allgivenover Wrote: At that point we are implementing a scripting language with object oriented capability. Bla bla ps3 limitations phrased as something that doesn't directly vilify the ps3.
Also we don't need that many lines. Just tell us exactly how much time is left on the cooldown.
if([skill].coolDown > 0){
   /e [skill] ready in [skill].coolDown seconds.
Oh.. if only. This is why I loved XII so much. It was basically scripting built into the battle system.
I thought we have a command in this game to give the time left on a cooldown. Let me poke through commands. I'll edit/update if I find it. ...and yeah, it's be object-oriented-ish in my example. I'd say it'd work great client-side, but with latency aka squeenix lag, it'd probably miserably fail.
Considering the by design positional update lag is so the PS3 can even run this game, at least I think so, Â yeah it couldn't handle this properly.
The crappy positioning is likely to reduce server-side laod/bandwidth in my opinion. ...much lighter on a server if it doesn't need constant connections. ...the issue of course, is that if there's a network hiccup or if the server gets overloaded.....well, we see it often. Sending 0 and Receiving 0.