Call me a nostalgic, but in my own view of how an RPG story develops, a love story should always be something that happens, and not something that should be aimed at.
I mean, look at all the old school RPG stories. You often times have to get to the END of the game for the hero and the heroine to even just kiss. True love is something that should develop through hardships and many meaningful moments spent together, whether you are the adventurous type or just the cosmopolitan citizen.
I wouldn't rush things or force feelings to happen. Quick relationships are always kind of seen as poor anyway. There is much more into a couple that comes to be after months of troubles, chores, bickering, joy and sadness than into a couple that meets today and marries the month after (no offense to those who RPd marrying after just months of relationship, I do understand the hype of Eternal Bond, but Las Vegas style is just not my thing, /I/ would wait).
Do as you want in the end, but I think you are just going to spoil yourself the fun of meeting many people and finally recognizing your special one when both you and he/she are truly ripe for it.
I mean, look at all the old school RPG stories. You often times have to get to the END of the game for the hero and the heroine to even just kiss. True love is something that should develop through hardships and many meaningful moments spent together, whether you are the adventurous type or just the cosmopolitan citizen.
I wouldn't rush things or force feelings to happen. Quick relationships are always kind of seen as poor anyway. There is much more into a couple that comes to be after months of troubles, chores, bickering, joy and sadness than into a couple that meets today and marries the month after (no offense to those who RPd marrying after just months of relationship, I do understand the hype of Eternal Bond, but Las Vegas style is just not my thing, /I/ would wait).
Do as you want in the end, but I think you are just going to spoil yourself the fun of meeting many people and finally recognizing your special one when both you and he/she are truly ripe for it.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.