
The worst part is they didn't need to debuff the instance.
They could've done just these two things and still retained the dungeon's difficulty, giving a reason to re-run the instance:
1. Incentivized the run. Make SoF drop a rare pet, land dragon mount, or even some glamour gear. From now til the time that Heavensward is released, I can almost guarantee that people would farm that run just to get one of these items.
2. Removed the reset. What happens when everyone dies and cannot recover? You have to wait until Vishap goes ALL the way down to the last gate and destroys it for an instance reset. Changing that will decrease the amount of people that will leave because it heavily reduces the penalty for failing a run of the instance.
All in all, if you know what you're doing, it's simple.
They could've done just these two things and still retained the dungeon's difficulty, giving a reason to re-run the instance:
1. Incentivized the run. Make SoF drop a rare pet, land dragon mount, or even some glamour gear. From now til the time that Heavensward is released, I can almost guarantee that people would farm that run just to get one of these items.
2. Removed the reset. What happens when everyone dies and cannot recover? You have to wait until Vishap goes ALL the way down to the last gate and destroys it for an instance reset. Changing that will decrease the amount of people that will leave because it heavily reduces the penalty for failing a run of the instance.
All in all, if you know what you're doing, it's simple.