
Yeah, to me the way Heavensward is not so much as an expansion as an extension, a glorified, bigger, not-free patch, not any different than 2.1-2.55.
Why? Because what few games that got expansions that I have played (The Sims 3, Final Fantasy XI) had always stories kept separated between the base game and the expansion. Sure, sometimes the expansions had ties to certain topics that you would learn of in the base game (the Zilarts in RoZ, for example), but more or less you were always free to choose which story you wanted to play first.
I would've preferred Heavensward to be slowly released patches that continued the MSQ rather than be an expansion per se, personally. Because with the requirement of completing the base game's storyline in order to access everything of it (exploration, jobs, story, sidequests), you do not quite expand the universe of Eorzea. You extend it. Gold Saucer followed the right definition of "expansion" more than Heavensward did, ironically.
![[Image: 551fbc9222c3927ef20180d7.jpg]](http://cdn.guildwork.net/albums/images/551fbc9222c3927ef20180d7.jpg)
I'm a little sad for my friend who is going to start playing (maybe, he could change his mind) in June, and who really likes great swords and was hoping to do the 2.0 MSQ with great swords, but oh well. Good for me that I'm already caught up, I guess.
Why? Because what few games that got expansions that I have played (The Sims 3, Final Fantasy XI) had always stories kept separated between the base game and the expansion. Sure, sometimes the expansions had ties to certain topics that you would learn of in the base game (the Zilarts in RoZ, for example), but more or less you were always free to choose which story you wanted to play first.
I would've preferred Heavensward to be slowly released patches that continued the MSQ rather than be an expansion per se, personally. Because with the requirement of completing the base game's storyline in order to access everything of it (exploration, jobs, story, sidequests), you do not quite expand the universe of Eorzea. You extend it. Gold Saucer followed the right definition of "expansion" more than Heavensward did, ironically.
![[Image: 551fbc9222c3927ef20180d7.jpg]](http://cdn.guildwork.net/albums/images/551fbc9222c3927ef20180d7.jpg)
I'm a little sad for my friend who is going to start playing (maybe, he could change his mind) in June, and who really likes great swords and was hoping to do the 2.0 MSQ with great swords, but oh well. Good for me that I'm already caught up, I guess.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.