It's more the player than the class.
I have a dirty habit of having 3-4 sets of "extra" gear at my level because I like to spiritbond while running leves/fates/dungeons. It helps being able to craft everything.
How many mobs the tank pulled and his use a cooldowns could have effected things too. It's not very uncommon for someone to have gear ~10 levels below the dungeon if it's their first time playing. But when stuff like that happens, the entire party needs to go slow.
...I do believe the tanks's weapon (especially for WAR) is the biggest factor for keeping enmity. ...but a dead tank can't tank so...
I have a dirty habit of having 3-4 sets of "extra" gear at my level because I like to spiritbond while running leves/fates/dungeons. It helps being able to craft everything.
How many mobs the tank pulled and his use a cooldowns could have effected things too. It's not very uncommon for someone to have gear ~10 levels below the dungeon if it's their first time playing. But when stuff like that happens, the entire party needs to go slow.
...I do believe the tanks's weapon (especially for WAR) is the biggest factor for keeping enmity. ...but a dead tank can't tank so...