
(05-21-2015, 01:33 PM)Oswin Wrote: (Updating this post as the letter goes on to not spam the topic)
TANKS
PALADIN
PLD is having it's new weapon skill branching depending on Enmity. They are also getting a new set of combos for Offtanks for a more DPS focus.
Divine Veil is a new barrier spell.
New block and shield based actions, including blocking for actions.
Looks like PLD is getting greatly expanded from it's current niche.
WARRIOR
New Stance! Deliverance, a DPS/Offtank focused stance. Abandon is the new stacking buff built in this stance. Stance dancing allows you to carry stacks between Wrath and Deliverance.
Raw Intuition, when struck from front will auto hit. If hit from side, Auto Crit.
New healing actions as well as new actions to consume and build Deliverance. Design goal is to make Defense more powerful and Offense seperate.
DARK KNIGHT
Dark Aura stance: Raises DPS but drains MP. Can not regain MP from party actions (No ballad). Dark Knight has weapon skills to recover MP.
Gripped Stance: Tank mode.
Weapon skills build emnity and leech HP from enemies. Complex combo system.
DARK EVERYTHING. Also: Soul Eater. Living Dead. Emo and Angsty the design goal (straight from Yoshi-P).
DRK do not have a ranged pull, they have a leaping charge.
ALL ACTIONS LEADING TO 50 HAVE BEEN ADJUSTED FOR TANKS!
TANK STANCES HAVE ACCURACY BONUS
DPS
MONK
New actions are used to help extend and preserve Greased Lightning.Â
Meditation stacks up to 5. At 5 stacks, allows for new combos and actions. Meditation can be consumed to recover TP.
New action allows easier switching between fighting forms.
New actions will consume Greased Lightning, such as bursting before a high movement phase or invincible phase.
Monk will be more focused on using time and abilities wisely. to maintain DPS as well as high burst and high TP recovery.
DRAGOON
Blood Oath of Dragon, new stance. Thrust combo will have added proc. New branches off each attack, 4 Tiered combo actions. New actions that deplete time in stance.Â
Revamped to not only deal damage but to manipulate enemies for maximum damage.
JUMP BEING ADJUSTED ON TIMING AND LANDING, FASTER
NINJA
Less stance switching than MNK and DRG. New combo to extend Huton through the fight, allowing for more Ninjitsu diversity. New positional actions?
Can lower Enmity for self and allies.
HUTON NERF
RANGED DPS
BARD
New Ballad! Wanderer's Minute, enables bards to charge their attacks during cast. Not able to move during charge but dramatically increases DPS of abilities, no auto attack. Requires more ballad management at all times between hard DPS or support.
Sidewinder new action, increases DOT damage.
MACHINIST
Machinist similar mechanically to Bard, different play style. When using utilizing specialized ammo will create different effects on enemies. Each weapon skill interacts with each ammo differently.
Reloading is 5 shots. Each consecutive shot raises your next Proc chance. Reloading will waste the previous remaining stacks of ammo.
Higher DPS if you consume all 5 stacks without stopping, but able shot weaving.
Quick Reload will off cooldown reload a single ammo.
Shot 1 will have a 50% proc rate. Shot 2 will have a higher proc and so on until Shot 5 is a 100% proc.
Bombs are burst damage that requires channeling.
Turrents can attack and give unique boosts depending on the turrent.
5 Minute translator break. Here is the summary so far on new job abilities and their mechanics.