
I usually look at the price of food from NPC vendors to get an idea of how much gil is worth, and tend to disregard the Market Board, as the prices there are pretty obviously out of context (as well as housing prices, because it is based on the server's economy, which again is OOC). Poverty, meaning, having difficulty to come by with food for the day, should be seen as having no ways to gain more than in the tens of gil a day. 100 gil a day could be compared to a part-time job, or students job for non-professional, or laborers, or other exploited and underpaid classes.
To claim to have thousands of gil makes you a part of the middle classes, and it all goes up from there.
As for who should have how much, I tend to filter/disregard adventurers telling me they have millions or even hundreds of thousand of gil. If they are however upper-class members and spend all their days in jobs at work, I do can believe they can have that much.
If you instead meet someone who spends all his time adventuring, or jumping from a party to another, without spending their time to work AND claiming to not be covered by some filthy rich parents, then no, he cannot have millions, not on my account. Even if you are a thief or an assassin, you'd need to either work for years or to steal/kill someone Very Important in order to accumulate that much.
To claim to have thousands of gil makes you a part of the middle classes, and it all goes up from there.
As for who should have how much, I tend to filter/disregard adventurers telling me they have millions or even hundreds of thousand of gil. If they are however upper-class members and spend all their days in jobs at work, I do can believe they can have that much.
If you instead meet someone who spends all his time adventuring, or jumping from a party to another, without spending their time to work AND claiming to not be covered by some filthy rich parents, then no, he cannot have millions, not on my account. Even if you are a thief or an assassin, you'd need to either work for years or to steal/kill someone Very Important in order to accumulate that much.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.