
(05-24-2015, 03:21 PM)Zyrusticae Wrote: The reasoning is extremely obvious: they want a carrot on a stick for maxed-out players to chase over and over again. Horizontal gear drops does not accomplish this because the motivation to gun for that gear simply is not strong enough (not to mention it can introduce serious balance issues that result in certain pieces of gear being used for years without replacement). This is besides the fact that the game was not designed for that sort of thing to begin with, so adding it down the road would only introduce massive complications as they try to work things out.
"Carrot on a stick" only appeases a small minority. In a game that the director advertises as easily accessible, this is counter-productive in the entirety.
Frankly I've never seen a game with said balance issues due to horizontal gear; Guild Wars 2 did it just fine and the balance issues were found elsewhere, not in the gear itself.
The game already really is designed for it; merge ilevel and required level, tie stats to the colored tiers, scale back post-ilevel 60 content and boom, done. Time consuming and unlikely? Sure, but it's not an Einstein project.
(05-24-2015, 03:21 PM)Zyrusticae Wrote: I do understand the game's story shouldn't take so much priority in your view, but obviously Yoshida disagrees, and he is treating the game much like a single-player RPG in that regard - he wants to able to have some serious story developments occur, and having people be able to skip around is quite problematic for that kind of storytelling. Unfortunately, if this does not sit right with you, it's just something you'll have to deal with.
Once again, Guild Wars 2 managed it just fine. The story was entirely optional making it no longer a tedium (at least in that regard, the writing was another story) to simply wade through. Hell, it works out just fine for countless sandbox games. Why not here?
Don't get me wrong, either, I totally get it; SQX wants that single player Final Fantasy appeal. That's fine and all, I can deal, but at least do us all a favor and have the MSQ unlock things on an account level. It's too much of an epic to do more than the one time, nor is it really good enough for that matter.