
Something to consider that's fairly unique to the roleplaying side of writing: "Bad guy" RP comes with its own bundle of stereotypes and assumptions. Everyone's probably had experience with the tryhard edgelord guy who angsts for the sake of angsting, or the person who willfully makes the "wrong" decision to make things as complicated as possible for the sake of "story."
When we have limited windows to spend our free time, and we choose to spend them on roleplay, it can be incredibly frustrating to "waste" an evening on someone who's only using public interaction to further distance themselves as a brooding loner who is totally misunderstood, you guys, and he's got all sorts of personal demons that only he and he alone can combat. As a result, some roleplayers (myself included for the most part) aren't willing to risk letting someone being a prick into their world and canon, if only because others have wasted previous time in the past.
Antiheroes and difficult-to-befriend-jerks-with-hearts-of-gold are sometimes overdone archetypes, and they (like anything else) are often done poorly. I've probably missed out on some interesting scenarios because of my unwillingness to take a risk, but I can guarantee I've saved myself some grief in the long run, too.
My hat's off to anyone managing to make the gimmick work, though. Your contemporaries have done a good job of trying to ruin the space.
When we have limited windows to spend our free time, and we choose to spend them on roleplay, it can be incredibly frustrating to "waste" an evening on someone who's only using public interaction to further distance themselves as a brooding loner who is totally misunderstood, you guys, and he's got all sorts of personal demons that only he and he alone can combat. As a result, some roleplayers (myself included for the most part) aren't willing to risk letting someone being a prick into their world and canon, if only because others have wasted previous time in the past.
Antiheroes and difficult-to-befriend-jerks-with-hearts-of-gold are sometimes overdone archetypes, and they (like anything else) are often done poorly. I've probably missed out on some interesting scenarios because of my unwillingness to take a risk, but I can guarantee I've saved myself some grief in the long run, too.
My hat's off to anyone managing to make the gimmick work, though. Your contemporaries have done a good job of trying to ruin the space.