
(05-26-2015, 01:14 AM)Nero Wrote: Depth is absolutely critical if you plan on roleplaying any kind of morally depraved character outside of a Disney villain or the Big Bad Evil Guy of a D&D campaign. In the latter settings, it's perfectly fine to be flat in their evilness because in those cases the villains aren't characters, they're simply plot devices disguised as characters used solely to encourage the growth of the hero and thus their depth is unessential.
In RP, however, you want your villainous character to be seen as a person. You want them to be as interesting as they are unlikeable, you want other players to be fascinated by this huge douchebag, you want to give them reasons to continually involve their characters with yours.
And to do that, your character needs to have depth.
Depth is death - especially, ironically, if the character is not meant to be killed off. Having that redeemable quality, even if you do not capitalize on it, will cause players to expect that the character will show growth in that direction. Failure to do so can and will lead to angry players because they will feel like they are not having an impact on your own character's behavior.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine