
(05-25-2015, 07:20 PM)Naunet Wrote: It's the job locks that bother me the most though. That's some Grade A jerk stuff on SE's part and more than being unfriendly to alts is a huge kick in the privates to new players who might be drawn to start the game with Heavensward advertisement. "Oh hey, I've never played this game before, but that machinist/astrologian/whatever class looks awesome. Wait... I can't actually make a character with that class until I've grinded up a bunch of levels on one of these other classes I have no interest in? Ugh."
Agreed. I just don't understand it. Right now I'm just hoping being 30 of any class (since they have no 'base' class from what I've read) is enough and branch from there just like Warrior etc. If they do that and shove the quest giver out in Coerthas I'll be satisfied and it will keep new players from needing to level up to 50 plus do tons of story quests beyond that before getting to touch the new jobs.
I've never played an MMO that brought out new jobs/classes with an expansion and then said you can't be them until you are almost max level anyway. The new classes start at 30 anyroad so it isn't as if the 35/40/45/50 etc job quests don't exist. I'm just still at a loss as to the reasoning aside from 'we can'. Â Â
(05-25-2015, 11:56 PM)Ryoko Wrote: Well, y'all are claiming that ol' Yoshi is going to sit back and cackle madly as he forces all new players to stop 10 levels before the cap and grind for weeks, which would definitely alienate a lot of people needlessly. But that's not how MMOs work, and no major developer would ever do that. The guy has decades of experience in the dev game, he knows what he's doing.
If they go through with locking the new classes/jobs behind level, item level /and/ main scenario progression then they are already essentially doing just that to any new player who want to be one of the three new jobs. Only you could probably actually grind item levels faster than you could grind out all that other stuff even if you click with vicious fury through every story quest. Don't get me wrong. I love what Yoshi has done. Obviously since I'm still paying monthly and I still preordered HW. But common sense has not always triumphed. Ex. Player housing, free company housing, segregating pvp by grand company, throwing guildhests in as part of the main scenario once you are already far beyond them being of benefit etc. Sometimes it feels as if they forget this is an MMO and not a single player RPG.