
This was actually done before in Guild Wars 2 with...Mixed success.Â
There were a number of people willing to play the infected so long as they were treated right off the bat, but they usually got bored waiting for a cure.
There were a lot more people looking for samples of the virus to release in other locales, which resulted in my character, as a mage in the city guard, having to pull some pretty crazy stunts in order to keep from happening.
The main thing was that people were required to SAY they were participating. Only ONE well was tainted rather than the whole thing, and it could be prevented by boiling your water so the outbreak was contained. No one could FORCE you to become sick, and you never had to participate in the story.
Also, Guild Wars 2 was a much smaller and community with no personal housing, so people from different groups had to interact a little more than in FFXIV, where most people go to their houses and RP.
If you WANT to start an 'Outbreak' model, I would start is more like a zombie thing. One person catches it and bites someone else, who has to consent. I would make a thread and link it to someone before they even interact, and I would, at the top of the thread, state that the imposition of the plague/poison/whatever would end after something like two weeks if nothing from other parties is done, retconned as the sickness passing and the person getting better. That way you aren't really putting a lot of impositions on other players who don't want to be involved.
There were a number of people willing to play the infected so long as they were treated right off the bat, but they usually got bored waiting for a cure.
There were a lot more people looking for samples of the virus to release in other locales, which resulted in my character, as a mage in the city guard, having to pull some pretty crazy stunts in order to keep from happening.
The main thing was that people were required to SAY they were participating. Only ONE well was tainted rather than the whole thing, and it could be prevented by boiling your water so the outbreak was contained. No one could FORCE you to become sick, and you never had to participate in the story.
Also, Guild Wars 2 was a much smaller and community with no personal housing, so people from different groups had to interact a little more than in FFXIV, where most people go to their houses and RP.
If you WANT to start an 'Outbreak' model, I would start is more like a zombie thing. One person catches it and bites someone else, who has to consent. I would make a thread and link it to someone before they even interact, and I would, at the top of the thread, state that the imposition of the plague/poison/whatever would end after something like two weeks if nothing from other parties is done, retconned as the sickness passing and the person getting better. That way you aren't really putting a lot of impositions on other players who don't want to be involved.
Characters: M'sato Tia (Lost Soul Seeker), Soren Walker (Ishgardian Midlander Pilot), Solomon Laguerre (Elezen Mercenary/Bar Manager)
Send me a PM if you feel like RP!
Send me a PM if you feel like RP!