
There's plenty of room across the board for every shade of 'good' and 'evil' to be represented within the role-playing community. I've never understood the aversion to 'bad guys' that many role-players seem to have. To me, I suspect they simply don't want to admit that they're only really interested in having their character predictable save the day with only a few minor setbacks along the way.
I'm certain that many more individuals would happily role-play villains and antagonists if it weren't for the ridiculous expectation that they should essentially just be somebody else's punching bag.
I, for one, remain perfectly content to have my character encounter compelling villains and antagonists. Character development should be a mutual rather than a one-sided affair and so I'm happy to have Graeham influenced by villains and antagonists as much as he will be influenced by other 'good guys'.
I'm certain that many more individuals would happily role-play villains and antagonists if it weren't for the ridiculous expectation that they should essentially just be somebody else's punching bag.
I, for one, remain perfectly content to have my character encounter compelling villains and antagonists. Character development should be a mutual rather than a one-sided affair and so I'm happy to have Graeham influenced by villains and antagonists as much as he will be influenced by other 'good guys'.