A Sea-Wolf Ul'dahn crime syndicate and a Garlean organization. Of the two, lore wise, I'd cringe more over trying to organize the latter. I have Garlean character so I had to look pretty closely at the Garlean Military Structure.
The Garlean Lore is pretty volatile with their politics having been in a state of flux from back in the 1.xx days with Gaius playing against Nael. To now where there's a new Emperor in the works doing a political purge. Pair that with developing information about them and any organized Garlean group is going to be prone to having to retcon some pretty major stuff anytime a lore-bomb occurs.
So if Ramusus is staying on top of his game, he's got a whole lot of respect from me for it.
But I've got a lot of bad experiences with organized 'evil' groups to justify my hesitations with them. But it sounds like they're doing quiet well. I'm impressed. I wonder if they do internal intrigue plots among their own numbers.
"Evil" Groupings are not the standard party fair. The story premise for them exists in their internal lore sphere. They're not "The bad guys" so much as they are the protagonists of their own story.
Outside of their own sphere, however, they're playing the antagonist role, and they act and serve as NPCs for another plot. That's the function of a villain.
They're still Original Characters - and are given all rights and privileges therein. But a 'Player Character' exists as a function of a story, same as Villains. In an open role-play, that quality is transient. Put simply - it depends on what you are doing for a story. People too often mistake "Player Character" as a static state listing any character ever made by a person who plays a game - the opposite of a Non-Player-Character, someone imaginary or represented by place markers. These are the improper uses of the terms, in my experience.
I regret that my giant post got lost, it explained all this in detail.
Think of each Original Characters you make as potential actors in a play, and the titles "Player Character", "Villian" "NPC" as the costumes and roles you assume in that play, or Job stones you equip. You can't equip two 'Job Stones' at once, and each one comes with a different perspective and roles to fill.
The Garlean Lore is pretty volatile with their politics having been in a state of flux from back in the 1.xx days with Gaius playing against Nael. To now where there's a new Emperor in the works doing a political purge. Pair that with developing information about them and any organized Garlean group is going to be prone to having to retcon some pretty major stuff anytime a lore-bomb occurs.
So if Ramusus is staying on top of his game, he's got a whole lot of respect from me for it.
But I've got a lot of bad experiences with organized 'evil' groups to justify my hesitations with them. But it sounds like they're doing quiet well. I'm impressed. I wonder if they do internal intrigue plots among their own numbers.
"Evil" Groupings are not the standard party fair. The story premise for them exists in their internal lore sphere. They're not "The bad guys" so much as they are the protagonists of their own story.
Outside of their own sphere, however, they're playing the antagonist role, and they act and serve as NPCs for another plot. That's the function of a villain.
They're still Original Characters - and are given all rights and privileges therein. But a 'Player Character' exists as a function of a story, same as Villains. In an open role-play, that quality is transient. Put simply - it depends on what you are doing for a story. People too often mistake "Player Character" as a static state listing any character ever made by a person who plays a game - the opposite of a Non-Player-Character, someone imaginary or represented by place markers. These are the improper uses of the terms, in my experience.
I regret that my giant post got lost, it explained all this in detail.
Think of each Original Characters you make as potential actors in a play, and the titles "Player Character", "Villian" "NPC" as the costumes and roles you assume in that play, or Job stones you equip. You can't equip two 'Job Stones' at once, and each one comes with a different perspective and roles to fill.