
(05-29-2015, 01:24 AM)Zyrusticae Wrote: All this ranting about the MSQ makes me appreciate how good Blade & Soul's story is in comparison.
Which is a bit mean of me to say because I know most folks won't actually get to touch it until its release later (much later) this year.
Anyway. Yes, there's a lot of stuff they could have handled better during the MSQ. A lot of their plot threads were way too obvious going forward, which, while not a problem in and of itself, only makes some of the jankier bits stand out that much more. And then there's the whole question of ascribing motives to the PC that the player almost certainly doesn't share, which can feel a bit problematic in an MMORPG where the PC is completely unique to that player.
Buuuut the game's story is more of an incidental thing - for me at least, it's just a fun little sideshow and not really something I take all that seriously. If it were more like an old-school Western RPG where we could pick dialogue options and affect the course of the story in some significant ways, I would actually have more reasons to care. Instead, I just take what fun lore I can get from it and otherwise largely discard it.
Oh, and occasionally I revisit the cutscenes so I can take pretty pictures. But, y'know, that has nothing to do with the story and a lot more to do with the cinematography and the graphics and the artwork and that sort of thing, so... Yeah. Mm-hmm.
I just can't take any story blade and soul might try to tell seriously, because of its art style.
It is so ridiculous and over the top I feel like even posting gameplay images would need a NSFW tag.