
(02-04-2013, 09:51 AM)Weffrey Wrote: 16. How is hair coloring seen? For example, someone has green hair. Would they say they dyed their hair green, or are all the colors possible to be born with in regard to hair color in Eorzea? What about highlights? Would people assume they added highlights, or since it's fantasy someone could be born with something like blue and purple hair?
A lot of people have blue hair, so far, and blue is just a lovely color-- but it's not necessarily a 'real' color that people in the real world are born with naturally (except sometimes a very dark blue-black I heard, in India). I think it's easily assumed in Eorzea that everyone can be naturally born with any of the available hair colors, as it is a fantasy world. A thing you could do if you wanted to have some root-borne highlights (some of the highlights only work on the roots like the longer Miqo'te half-up-do with highlights) you could say that your character is constantly working with alchemy and potions and managed to accidentally stain her hair... then just kept right on doing it! It's just an idea, but it sounded funny in my mind.
17. What is/are the way(s) people RP calling a chocobo? In game it's obviously a whistle and then they appear. Is that how most roleplayers call them through whistling?
Sorry to reference WoW again, but on my RP server, it became a bit of a fad to have pre-made emotes on our action bars for summoning mounts, or changing into armor (magically...). For instance, we'd have a pre-made emote 'presses her index fingers into the corners of her lips, releasing a shrill whistle. At the end of the raised note, a storm of hoofbeats could be heard nearby as her mount responded to her summons* and this was attached to the actual action that summoned the mount. I'm not entirely sure if this is even possible in FFXIV, but you can definitely have a close enough relationship with your mount that if you call for them in some physical or magical way, they would come to you. That's if you really want an explanation for summoning your Chocobo-- most people just summon their mount in game and hop right on there, no explanation necessary.
18. Is leveling mostly done IC as something like training exercises, or done more often OOC?
Like Eva said, this is really... up to the person. In the LS Ravyne, G'erard, and I are making, we want to have people RP while they're leveling. It's just our personal opinion that it helps to develop your character's strength to show that they're gaining strength and experience and training in something akin to 'real time' without just referencing it when you find time to return to RP or popping onto the RP social scene at a high level. Not that those options are bad by any means, I used to hold off roleplaying publicly until I was of a level to hold my own in PVP so that I didn't feel inclined to 'godmode' and act as though I had the power of the level I wanted to be while I was a relative novice in game. You can go either route, each has it's pros and cons. Training OOC and waiting until you get to the level you want to 'start' at is more efficient and gives you time to spend all your game-hours only roleplaying without having to worry about the 'grind' and it also makes you (in most games) less susceptible to being randomly picked on and attacked in character. Because in game level reflects into character... somehow. On the other hand, you can develop a character's personality as well as their skills and even have in character explanations for developing certain skills that you might not have considered before starting them if you level IC as well as OOC.
19. Let's say you want to RP with someone that would lead to something like leveling, exploring, or a player-created storyline. Is the best way to just /tell the person and come up with a reason IC to bump into each other, or do most RPers want an element of surprise and would not like a preplanned /tell?Â
This is also sort of circumstantial. Depends on the situation, the other player, and what kind of situation you're in. For example, if you want to join an RP linkshell in character, you might join out of character FIRST then arrange an in character meeting through /tells or other messaging. If you see a friend online but they're somewhere else and you have an idea for some RP leveling or some quick roleplay or even an event, you can send them a /tell and ask them to come along and you two can find some way to send an IC message to summon the other or even just bump into one another in game for a first meeting. Further still, if you are rping in a group and you want to host a spontaneous event, you can just offer to do it in character, or find someone you know is in an area, physically walk up to them, and invite them in character to come along on an adventure.
All of the options are plausible.
20. You just gained access to having anything you want for dinner. What are you having? Does your actual level in a class/job reflect your proficiency? I assume it does, but is there anyway a slightly lower level can defeat a higher level if they RP in such a way that they could win? Or is it generally accepted that the higher level character will pretty much always win?
THAT is definitely up to an individual. So I can only give my opinion. I, and most of the people I've known in the past, try very hard to keep our in game proficiency in tune with our characters. I'm one of the people who often resorts to PVP duels for this purpose, because, though I'm not a naturally great PVPer, I know that I can train and become better at it, and thereby reinforcing my abilities using an available and viable game mechanic. Most people I know don't particularly favor individuals at starter levels coming in and roleplaying as a super powerful veteran, imbued with all the skills they could only reach at end game levels. Those people, by proxy, usually refuse to PVP duels and want to roleplay it out. In some cases, this is considered godmoding, and at worst, trolling. I understand the 'hardcore' RP mindsets and all, not wanting to do -anything-, literally -ANYTHING- but roleplay, and that means no pvping, no leveling, no nothing. I personally like to reinforce what I do in character with training and leveling to make sure I represent what I want to represent.